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  1. #11
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    DRK:

    -DPS/OT stance that features some HP-sacrificing in honor of the classic job fantasy
    -new ways to interact with MP as a means of replacing the DA spam introduced in SB

    WAR:

    Deathflare-like ability usable in Inner Release called "Godsbane" or something like in 1.0

    PLD:

    Like someone mentioned before me, a way to use Oath gauge offensively or at least semi-offensively.
    (1)

  2. #12
    Player
    Nariel's Avatar
    Join Date
    Sep 2013
    Location
    Limsa-lominsa
    Posts
    1,145
    Character
    Nariel Cendrenuit
    World
    Ragnarok
    Main Class
    Archer Lv 80
    Quote Originally Posted by SkyEdge1 View Post
    BRD- A spread ability for DoTs (I know it's broken but I can dream damnit)
    Placement AOE for support
    A way to further buff casters similar to Foes but for ST
    Bring back the purple arrow backflip AoE !!!
    Damn, i'd love to spread those Dot all over the place...

    Army's Paeon need a more usefull rework, we kinda use it just for the song crit bonus while Minuet is on CD. Minuet work with pitch perfect, ballad with bloodletter so why not a paeon that will force proc a refulgent at x stack ?

    That cast on Foe Requem still buzzing me too.
    (0)
    Last edited by Nariel; 06-02-2018 at 11:58 PM.

  3. #13
    Player
    ArcaneCarbuncle's Avatar
    Join Date
    Apr 2018
    Posts
    105
    Character
    Saine Lotice
    World
    Zodiark
    Main Class
    Bard Lv 90
    Quote Originally Posted by TristanBlane View Post
    SMN: New Egis, of course. But also something or anything to make my DoTs more interesting than just something I have to re-do every minute or whatever.
    Eh, keep dreaming.... the best thing we can hope for is that they'll actually get Egi glamours underway and improve the Egis we already have so they are actually useful. I just can't bring myself to hope for anything more, and even then I'll probably be disappointed.
    And yes, it would be nice if the DoT felt more impactful again; I've always seen them as enablers of sorts, things I have to keep up for my pets to interact with. That was before they removed the old contagion (which was ironically the only pet-ability that actually interacted with SMNs kit, and yet everyone cried to get it removed while simultaneously complaining how useless pets are) and allowed Fester to generate dreadwyrm stacks without actually doing damage, of course...

    -----

    I guess fixes I'd like for SMN:
    - Split the pets into Single target, AOE, and Tank (As I want them to get egi glamours on the road too, I'll just call the Egi's ST-Egi, AOE-Egi and Tank-Egi here)
    - Turn Pet abilites into Enkindle-like abilites, to make the next point possible
    - Make Aetherflow abilities into Pet abilites: ST-Egi gets Fester and a new Contagion, AOE-Egi a festerfied Painflare and Bane, Tank-Egi gets a damage-sharing defensive move and and a slightly buffed Energy Drain; they'd obviously still generate Dreadwyrm Aether
    - To improve pet skill usability, make Ruin-spells procc pet 'autoattacks'; they can't que an autoattack up that isn't entirely automatic, and if theres nothing queued up nothing stops them from using their petskills
    - Make pet autoattacks have different effects per pet: ST-Egi does a simple damaging move, Tank-Egi gets raised Emnity (duh), and AOE-Egi essentially replaces Tri-Bind by turning your ruin casts into AOE
    - Aetherflow is now a ressource for certain pet abilites (not much of a change here)

    With these changes Egi's essentially turn into tooboxes to be pulled out depending on situation; like they should be, imo. When I think 'Summoner' I think of a mage who analyzes the situation and summons whatever pet he deems appropriate; usually based of off elemental weakness, but since we don't have those, so encounter type/fight phase seems like the next best equivalent.
    The changes would also ensure that the 'playstyle' stays mostly the same; you still DoT up the enemies and use Aetherflow abilites, with DWT and Bahamut-phases in between. But more streamlined, and pets would be more impactful instead of just... there.

    Other things that may work/would be interesting/QOL:
    - ...Bahamut-Enkindle now works off of the normal enkindle button; like, why is this not a thing? Didn't they want to simplify?
    - Enkindle now gives Dreadwyrm Aether (or Bahamut Stacks and is usable under DWT); just to make the pets more involved in the process of summoning Bahamut)
    - Make Deathflare into what happens if summoners try to enkindle without a pet out (only if Enkindle gives Bahamut Stacks (not sure about this one, might be a dumb idea))
    - Bahamut is now targetable and 'inherits' the enmity of whatever pet was out before him; or he just straight up 'absorbs' half of the SMNs enmity, just something to make him usable in solo situations.
    - Some sort of Summoner-themed general-use Debuff to make up for any lost utility skills; make it spreadable by Bane. Would still fit the theme of the Summoner supporting/enabling the pets while also providing utility
    - Sustain now transfers part of SMNs enmity to the pet in addition to healing it
    - a new Skill that absorbs part of the pets HP to regenerate the SMNs MP (used in tandem with the above change to sustain this opens up a Cross-role slot, since Lucid Dreaming wouldn't be as necessary anymore)
    - probably tons of other stuff i can't think of right now xD
    (2)

  4. #14
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    WHM: Scrap and/or rework the Lily system. Give us some more utility abilities.
    (5)

  5. #15
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    - AST: I'd like to get Disable back (for PvE). Maybe have the ability tweaked to be more effective.
    - AST: For Crown of Lords to have more potency considering it can't be spammed like gravity or malefic
    - BRD: High level aoe DoT ability like Blood Rain but with status debuffs... like burn (fire arrows). I still don't understand why bard doesn't have a fire arrow/burn DoT when that was a standard practise in warfar.

    Quote Originally Posted by Ceasaria View Post
    - Nocturnal Stance removed or really upgraded this time (no the shield, but abilities tied to it : CO, IC, TD, etc) ?
    Hell no. I like AST being adaptable. I will agree that noct sect could be improved, though. (Edit: I honestly think Time Dilation and Celestial opposition are fine as they are in both sects (they're identical in both sects), like how Collective unconscious now is. No idea what you mean by IC, though. Even looked up the skill list just to make sure I wasn't missing something, and nope... no idea. XD)


    Edit

    Quote Originally Posted by SkyEdge1 View Post
    BRD- A spread ability for DoTs (I know it's broken but I can dream damnit)
    I'll second this as well, I guess XD Like with Iron Jaws renewing the times, but spreading as well (similar to SMN)?
    (2)
    Last edited by MOZZYSTAR; 06-03-2018 at 02:31 AM. Reason: added

  6. #16
    Player
    Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Eeri Yul'hart
    World
    Ragnarok
    Main Class
    Astrologian Lv 80
    I'd love to have more job diversification back and get rid of the whole Role Abilities stuff. Give Jobs their identity back. It might be just a question of names and visual effects but they are extremely important to me.



    And Egis. I can't believe they still haven't released the other Egis.
    (6)

  7. #17
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    Quote Originally Posted by Imakun View Post
    I'd love to have more job diversification back and get rid of the whole Role Abilities stuff. Give Jobs their identity back. It might be just a question of names and visual effects but they are extremely important to me.

    And Egis. I can't believe they still haven't released the other Egis.
    I don't even play summoner or scholar, but I've been thinking about this since HW. Why no new egis? Got plenty of primals to choose from.
    (2)

  8. #18
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I can quote the post right now cause of my phone but in regards to the spreading of Bard DoTs, I think that would be bad, we'd run into the same issue we have with Bane. Plus Bard DoTs are more reliant on the initisl hit for damage than the DoT itself, and because they are instant they have a quicker up time. Not saying the idea is bad, it's just that there would probably need to be some compansarion we wouldnt want. If anything for both Bard, SMN, and SCH, there needs to be a move to remove the DoT and give its full effect all at once.
    (0)
    Last edited by Eloah; 06-03-2018 at 05:01 AM.

  9. #19
    Player
    ArcaneCarbuncle's Avatar
    Join Date
    Apr 2018
    Posts
    105
    Character
    Saine Lotice
    World
    Zodiark
    Main Class
    Bard Lv 90
    Quote Originally Posted by MOZZYSTAR View Post
    I don't even play summoner or scholar, but I've been thinking about this since HW. Why no new egis? Got plenty of primals to choose from.
    Personally I don't see a need for them to add more Egis (as in functional pets), given that you'd use only the most efficient one anyway. I would rather have a limited amount of Egis with distict identities and functions then an assortment of egis most of which never see the light of day because they're less efficient then the 'Meta'-Egi.
    Egi-Glamour on the other hand... yeah, they need to get on that already. ._.

    Quote Originally Posted by Eloah View Post
    I can quote the post right now cause of my phone but in regards to the spreading of Bard DoTs, I think that would be bad, we'd run into the same issue we have with Bane. Plus Bard DoTs are more reliant on the initisl hit for damage than the DoT itself, and because they are instant they have a quicker up time. Not saying the idea is bad, it's just that there would probably need to be some compansarion we wouldnt want. If anything for both Bard, SMN, and SCH, there needs to be a move to remove the DoT and give its full effect all at once.
    Oh, Aion does this. I don't think you get the DoT effect all at once when striping the DoT, rather a set amount of damage, but the intent is the same. I can definitely see something like that have its uses, so I'm inclined to agree. ^^
    (1)

  10. #20
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    No. More. Skills. Unless they remove others or make them upgrade like SMN and ruin.
    (3)

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