Quote Originally Posted by Reynhart View Post
Since what matters is raid damage, one "easy" solution is that what you lose as damage can be compensated by the other party members. For healers, by giving more room to DPS, or DPS risking ripping hate and thus having to hold back if the tank don't build enough enmity in DPS stance.
Gotta say I disagree with this. In a single player game something like that would make sense. Could you imagine a pug of 8 people who've never played together trying to figure out who is better at what particular mini-role and how every one should be playing as a cohesive unit? Cluster F waiting to happen lol

I agree with the general sentiment that tank stances are rather shallow. And while I think I could get used to some of those changes (for example baking tank stance effects in to the combos).. I think the dynamic being suggested by Reynhart is.. Too dynamic.. considering the vast majority of casual players. Would definitely need to have some sort of test encounters specifically for 8-man static teams to try out that kind of combat system instead of forcing it on to the game's playerbase at large.