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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Izsha View Post
    As long as the stance exists and the stance changes tank damage output in anyway, we will end up in this either/or scenario.
    The thing is, the only adjustment you need to make is how much damage tanks take in and out of tank stance, until the overall gain/loss to healer's DPS will even out. So you just have to do it step by step.
    Quote Originally Posted by Izsha View Post
    The oft suggested make bosses hit so damn hard you need tank stance or you die is just the other side of the same boring coin.
    I think healers do decent DPS even with tanks in DPS stance that you could increase healing requirement without completely crossing this line.
    Quote Originally Posted by Starkbeaumont View Post
    tank stances should give access to skills that let do the same damage as your dps stance. though it requires you to actually tank.
    For that to work, tanking properly should require more skill than now. An idea I posted long ago to give benefit to the stance is having a debuff tied to enmity. Basically, the concept is that the monster would be so focused on you that it has a higher chance ok taking critical or direct hits from other party members. And the chance would increase the wider the gap between your enmity and that of the others. But for that, tank rotation should be a little more complicated so that building enmity would not simply be "spamming your enmity combo".
    (1)
    Last edited by Reynhart; 05-17-2018 at 05:21 PM.