Quote Originally Posted by Reynhart View Post
For me, the eHP effect on tank stance should be more powerful (-50% damage, or +100% HP/healing received), so that the healing requirement between the two would be vastly different.

The end result would be that trading Tank's DPS for healer's DPS should be fair and simply a matter of preference, since some healers do not like to DPS while others do, I some tanks like to play safe with their tank stance while others like to be more aggressive.
This is an awful suggestion for people who actually raid. You'd need to rework tanks to ensure they aren't resource gimped or locked out of important skills in order for your idea of healer/tank parity to work.

In the end though, it'd still just be an awful boring binary toggle like it is now. Tank stances should disappear entirely and their effects baked into both rotational and oGCD utilization.