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  1. #1
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100

    DPS Stance vs Tank Stance Including Healer DPS

    There are many topics that discuss the issue of tank stance vs dps stance in terms of enmity against the party's DPS or for survival. But the healer side is always only viewed from the healing aspect (is the healer able to keep the tank alive), not from the DPS aspect. I couldn't find a post that took this into consideration.

    What i mean is: if the tank is in DPS stance, the healer will have to heal more, and thus the healer has less time to DPS. So the healer's DPS loss must be factored in as well when talking about the DPS gain when tanks don't use tank stance.

    Has there ever been an analysis or at least a discussion of this aspect and if so could someone please point me there?
    (2)

  2. #2
    Player
    Hugowulf's Avatar
    Join Date
    Jul 2017
    Posts
    263
    Character
    Hugo Wolf
    World
    Balmung
    Main Class
    Warrior Lv 90
    Are you including defense cool downs in your theory about this?
    (0)

  3. #3
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Tbh, this would have been a discussion you'd see a lot in the days of Cleric Stance (the actual CS, not the role skill we have now), but is probably not talked about much anymore simply because healer DPS has been simplified in SB. I think Hugo up there is on the right track when asking about CD's because the amount of healing the healer is going to be doing is going to be based more off of the tanks actual skill level and knowing what they're doing while out of tank stance rather than based on them simply being out of tank stance.
    (0)
    Quote Originally Posted by alimdia View Post
    It really isn't that hard to treat other people like human beings.

  4. #4
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    the problem with tank stances is the 20% mitigation they offer dont change nothing, its just a small cushion and just make us have a bit of more HP at the end of a TB, for healers is not a problem at all bcs they heals are so damm powerful that having 5k more of hp dosent matter at the end, the masive mitigation tools we have plus mitigation utilitys from some dps and the huge shields healers have you have no risk of die and they spend the same exact amount of heals on top you again.

    in the end tank stances are just a agro buff used only on pulls due they mitigation is meaningless compared to the dps loss outside of masive pulls.
    (4)
    Last edited by shao32; 05-15-2018 at 01:10 AM.

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Healers don't really have the kit to be doing the damage lost by the tanks in full time tank stance.

    Tank stance is such a small modifier for what you lose, as well as having no real impact on gameplay.
    (0)

  6. #6
    Player
    Saeno's Avatar
    Join Date
    Sep 2015
    Posts
    180
    Character
    Saeno Abes
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Healers as of 4.21 barely heal tanks anymore at all in higher levels of play. We are healed either with oGCDs or regens, hard cast heals are getting more and more rare. Tanks also typically beat out healers in DPS, so if one of the two need to lose a GCD it's usually the healer. Tank stance also doesn't mitigate enough damage for a healer to gain considerable amounts of extra DPS, if any at all.
    (1)

  7. #7
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    conclusion:

    healers are too strong
    gaining enmity too easy
    no meaningful mechanics tied to tank stance

    = tank stance in single target fights almost useless

    at least in dungeons it's good for those big pulls
    (0)

  8. #8
    Player
    Naryoril's Avatar
    Join Date
    Sep 2013
    Posts
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    White Mage Lv 100
    so you are saying it doesn't matter at all in terms of time spent on healing if a tank takes 20% less damage or not?
    (2)

  9. #9
    Player
    JohnnyDevo's Avatar
    Join Date
    Jun 2016
    Posts
    190
    Character
    J'majha Devo
    World
    Midgardsormr
    Main Class
    Red Mage Lv 80
    there's two factors that makes this negligable.

    first, tank stance essentially trades the tank taking 20% more damage in exchange for dealing 20% less damage. Even if this translated to the healer doing 20% less damage (which it doesn't), a tank does more damage than a healer in the first place.

    Second, Most of the healing done to the tank is via ogcd abilities (tetra, essential, lustrate, benison, lady, etc) regens, or incidental aoe healing. A gcd being used on cure II is uncommon. See this randomly selected example where the warrior who pulled exited tank stance at the very beginning of the fight, and the paladin has no recorded stance casts in the fight, meaning he started in sword oath. The number of benefic/benefic II that the astro casted was four. And god kefka is notably a healing intensive fight.



    To put some math behind it, I'll still use this same example. The astro used a total of 40 gcds on healing spells, 129 gcds on damage spells, and did 2429 dps. The warrior did 4586 dps.

    First, we'll take what the warrior gained. When only counting the flat percentage, and not counting the penalty to the rotation which would inflate the amount of dps lost, 20% of the listed damage is 917.2

    Now, we're going to assume that this costed the healer 20% more healing gcds. This is not accurate because many of them were aoe heal spells, but this is for the sake of argument. Before the 20% increase, 40 would be roughly 33, a difference of 7. 7 extra dps gcds puts 129 at 136, a 5.42% increase. 5.42% of 2429 is 132.

    tl;dr: A low estimated gain of 917.2 dps on the tank costs the healer a high estimated amount of 132 dps. It's not even close.
    (9)

  10. #10
    Player
    Elixirboy's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Adria Serra
    World
    Hyperion
    Main Class
    Dark Knight Lv 80
    Dead horse: prepare for yet another beating
    (2)

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