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  1. #11
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by KaivaC View Post
    Let's be honest, everything feels so stale right now. They took a chance on Eureka and it worked for the little bit of time that people wanted relics, so obviously the devs are willing to delve away from the common formula a little. But we need more.
    Everything would feel less stale if they actually gave some up on making everything perfectly in-line with their one true vision. They should add some random stats, like 5%-10% of the gears normal stats, as a bonus to every piece that drops. At that amount it's not significant enough to impact balancing in any serious manner while giving incentive and SOME excitement to every run of content. Secondary stats may also be chosen at random. Have a piece with Spell Speed and Piety but don't like piety?! Go ahead and try to get that same piece with critical hit and spell speed. Or maybe determination and critical hit. The amounts would be the same (aka. if the piece gives 150 to one secondary and 90 to other secondary it would always be 150 and 90) but it would give actual variety.

    Leave totally fixed stats for special gears like the ones gotten from quests.


    Additional difficulties would be nice as well, sure. It's a pain that only 4-man content available is just ridiculously easy and straightforward most of the time. And I say that despite knowing people that have issues remembering or even following basic mechanics. Too bad. People get better by trying, so if they'll have to, they'll get used to it.
    But those would need actual point. Adding new set of gears in them would only increase the problem as there would be a need to spreading the ilevels even more apart to maintain the balancing methods that developers want. That's why THAT is what needs to change first and foremost. Increase variety, not decrease it as they try to do.

    Quote Originally Posted by Rhus View Post
    Why can't we have something like needing to find a key to open a door but instead of it dropping from an enemy it moves around with each new instance. Would that be possible?
    We can't have that because "God forbid the players need to think and pay attention". I made a thread suggesting mechanics that would make dungeon runs a bit less "pull from wall to wall" and made different approaches to pulls valid. This one. Though there were posts that enjoyed the idea...just look how steadfast and doomsaying were the ones opposed to it. I believe someone directly even said that if they'd have to think in dungeons they wouldn't even run them...but that might have been in another thread.
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    Last edited by kikix12; 05-03-2018 at 08:59 PM.