There can't be a middle ground in this game with out nerfing healing and tanking into the ground. This game comes in two flavors

A. The aoe does some damage and adds a vunln stack or whatever else
B. The aoe kills you/almost kills you/wipes the entire raid.

The problem being when a player moves from content A (anything that's not savage or extreme) into B (savage and extreme) that jump scares people. The other problem being that content in A is trying to prepare you for content B in teaching you how mechanics work. People simply ignore them since content A doesn't do anything to not make you clear the content therefore why bother learning how a prey marker works or any other mechanics. Then they show up in content B and you die and wanna whine that its too hard. Game has been trying to teach people the entire time hardly anyone is listening