Quote Originally Posted by KaivaC View Post
Somebody made a mention yesterday about having differing tiers of difficulty for dungeons in a way similar to how WoW does things. I wouldn't be opposed to it. I think it's better than having 24 mans being the default midcore difficulty. This ties a little bit into my thoughts about the game needing new direction.
That just makes the content stale faster. This is something that Mabinogi has had since inception and it predates WoW. That's what's known as "fake difficulty", because all it does is make the monsters bigger, maybe recolor it, but the dungeon is otherwise just tinted/textured differently. There's nothing fun about fighting the same thing, only now it has 10x the hp and takes 10 times longer with the same gear. FFXIV developers already know this isn't what people want.

The way FFXIV is designed, more or less, each dungeon is a self-contained thing, so they can't actually do this, it's not a levequest. Though the lever is actually already in the game, it's the "Minimum IL" option. If people aren't regularly using this feature, there's no point in asking for more levers, people don't use what's already there.

The best content in the game, are the 24-player alliances, because these maintain even difficulty for everyone, even when gear creep makes it easier over time, you're not gauranteed a faceroll. (People still Wipe LotA more often than Void Ark.) We need more content along this line of thought, where large alliance parties are dynamically matched.

The worst content in the game isn't the Savage content, because the Savage content can be overcome with practice. The worst content in the game is PotD's "to floor 200" due to the random aspects of the dungeon. Now I don't want to see it nerfed. Which is why I'm worried that the new one might result in nerfing to the old one, because it'a already showing abandonment.