Quote Originally Posted by HyoMinPark View Post
It’s my opinion that the Landslide mechanic (and any other mechanic that knocked you permanently off an arena and out of the fight for the rest of its duration) is an excellent mechanic because it teaches you that, if you fail, you’re going to be punished for it. The story mode (and Hard Mode) of Titan have more forgiving/less complex landslides, corresponding with their intended difficulty. Titan Extreme, by comparison, has far less forgiving Landslides in that they happen faster, more frequently, and, later on, more than one landslide occurs at once.
It's funny because I loathe that mechanic. As a healer main, I'm... irrelevant. The game forbids me from doing my job. Not only can I not prevent it (which is the point), I also can't recover it. Whoever failed it gets to watch the game for a few minutes and do nothing (or more likely: get up and get a drink) and I get to not do what I'm there to do. It's not fun for anyone.

The revised version on something like Ravana/Bismarck (or Hashmal's tower crushing) are IMO far better. They clearly punish anyone who fails tremendously, but not in a "you're watching the rest of the fight and I'm powerless to do anything about it" way.