Quote Originally Posted by RiyahArp View Post
You wouldn't be allowed to make any mistakes, mostly. You answered yourself. The healer gets caught by a ghost, you wipe because he can't kill it fast enough before people die. The healer makes any mistake at all, and you are all dead. Essentially we are talking landsides and being knocked off arenas, but one person getting such would just make it a fast wipe instead of a slow limp to the finish. If you get nailed once, game over.
Great! Perfect! I actually like mechanics like that one in Thordan where if ANYONE dies it's an insta-wipe. Please use that liberally SE! (I'm serious!) Then the burden is on everyone equally.

I don't think a lot of people would be into that kind of content. If its decently hard, combined with no real redundancy, its going to be worse than ex trials. I mean, at least in them you can recover from a mistake either with your cohealer or cotank, or 3 dps can cover for a fourth. It's not easy, and may not always be possible, but you can. In 4-man, healer missed the mechanic? wipe. Healer dies to a specific mechanic but gets the rest? Wipe, instead of being able to finish.

I mean, everyone here talks a lot of junk about wanting hard content, but noone here is going to love 45 min dungeons or 20 min vote disbands because no one can drop the meteors correctly.
Then people learn to do mechanics. If it's done consistently, then people will learn to do mechanics. Those that will ragequit over mistakes will just go off and make their own parties. Win win to me. Those who are willing to stick around and progress will keep queueing. Means better experiences for players all round. Double win!

Yeah you probably suck, with that attitude. And you like to berate non raiders about being elitist.
Pot. Meet kettle.

Quote Originally Posted by Tridus View Post
It's funny because I loathe that mechanic. As a healer main, I'm... irrelevant. The game forbids me from doing my job. Not only can I not prevent it (which is the point), I also can't recover it. Whoever failed it gets to watch the game for a few minutes and do nothing (or more likely: get up and get a drink) and I get to not do what I'm there to do. It's not fun for anyone.

The revised version on something like Ravana/Bismarck (or Hashmal's tower crushing) are IMO far better. They clearly punish anyone who fails tremendously, but not in a "you're watching the rest of the fight and I'm powerless to do anything about it" way.
I actually hate that knockoff mechanics now just mean you have to wait a few seconds before you can be ressed. Falling off should mean falling off and you're out for the rest of the fight. When they changed that in Sophia I was baffled. To this day I STILL hate that change.

Just make them like T9 where the walls instagib you but you don't fall off so you can be ressed. Maybe even add a "Resurrection Blocker" debuff for some time if you want to stop them being able to be instantly ressed. Maybe save the falloff mechanics for Ex versions only as well?