Quote Originally Posted by Bourne_Endeavor View Post
But I never said leveling dungeons needed to have their difficult increased. In fact, I said the precise opposite. Leveling dungeons are relatively fine as you will actually be punished for mistakes but to a severe degree. It's Expert and beyond that are absolute jokes.
My mistake. I do apologize for reading it incorrectly.

I've never been caught up enough to do any expert roulette dungeons while they were in that roulette. I've only done them after getting tossed into 50/60 roulette. Are they around typical HM difficulty? If so, I have always found the leveling dungeons to be more difficult since players tend to be at, or below a decent iLv to run the dungeon. What I've noticed about HM dungeons is that they do indeed toss more at you, but it doesn't matter because everyone is so over-geared. If ran at a lower iLv, the same stuff people don't bother to move out of is going to hurt.

I understand where you are coming from though. If a telegraphed attack isn't threatening, or easily mitigated with a healer regen, then there is no reason to avoid it as it disrupts positioning. Even if not using a positional job, players usually have 'comfort zones' and only move if necessary. I really like what they did with some ARR dungeons. The ones that didn't carry a HM tag and also weren't part of the MSQ. Pharos Sirius and The Lost City of Amdapor come to mind. I know these got nerfed, and it never should have happened.

I wish SE would adopt a similar mentality to these older dungeons, and create dungeons that are simply known to be more difficult than the average dungeon. Not crazy punishing, but by the Gods your attention WILL be required to get through it. We already have them, but they are few. We need more. We shouldn't have to rely on random/bad/inebriated players to make things interesting.