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  1. #11
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    I think people don't get that 4 man parties don't allow you to have hard mechanics.

    You don't have an offtank or cohealer, so you can't have any meaningful adds. DPS have zero offtank capability and are made of paper; even in normal trials single hits can be 50% of a dps health or more. The burden in 4 man is on the healer first; a bad healer will make things impossible when even a bad tank can be compensated for to some extent. And if you have group mechanics that kill, a DPS will be impacted less than a healer for the most part. They gave us bardem's second boss, which essentially made class not matter.

    You have a DPS check in it that's tough, you need everyone 100%. There's no compensating for a bad dps save for kicking them. The tank needs to do every boss perfect because if they go down, chances are both DPS or worse will go down too and then its just a wipe if it reaches the healer.

    8 man parties build some redundancy in, and even then hard 8 man content is a pain for most of the playerbase to do and complete. 4 man everyone will need to be perfect all the time, and one person will make it wasted time. The closest analog is the Feast, which is probably the hardest 4 man content we have in general, and people know that if one class is not on point it can easily be a lost game.

    They'd probably be better off just making 8 man dungeons or something. We do have varied mechanics in experts; baeslar's wall for example actually has decently complex ones including healer gaols. But making them harder is going to really make it start and stop gameplay with a lot more player kicking.
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    Last edited by RiyahArp; 05-05-2018 at 11:43 PM.