Quote Originally Posted by Ruf View Post
Oh please, its 2018, i dont believe in that statement at all whatsoever, with the spaghetti code maybe, but with a proper code, it should be much faster to pinpoint one item right away as long as the route to the search is flawless. (I in no way bite to that argument) well coded the search shouldnt even happen.
Except that it's actually not. If you have the whole inventory client side, you can search it in memory, locally, with no network IO at all. Nothing will be faster than that.

If you only actually needed one item client side, a search would be faster than retrieving the whole inventory, yes. But inventory is used so often that it doesn't make sense to do that 80 times when you could sync the whole thing on login and then do things locally (and send update events to the server). When something is needed so frequently, it becomes more efficient to eager load it and cache it than it does to load it on demand every time you need it.


Quote Originally Posted by RiyahArp View Post
For fishing, ruf is right in that GP is useless for gig fishing. But for normal fishing, gp is worthless beyond a certain point. You only need 650ish or so for that, or even less if you just straight up ignore fish that you know are worthless to you. GP even is a bit worthless for miner and botanist, 600 GP is all you need for collectables, and you can't really raise it enough to where it would help past that.
Higher tier nodes often penalize you if you only have 600 GP, like the 70 one star nodes IIRC need at least 650 to have any HQ chance whatsoever.