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  1. #1
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Talraen View Post
    I understand that. Why do you care? If in 2023 we have 140 inventory slots and four different types of saddlebags each with 140 more (a la FFXI), is that so much worse than having 700 inventory slots? Hell, it might be better because it'd be easier to organize the important stuff in the first four tabs instead of going through five times as much.
    With how clunky it is to organize things, not really. Pulling stuff off multiple retainers one at a time so I can craft something is not better than simply crafting it. In this day and age, a unified storage system and appropriate filters/searching would be better than having six different inventories (because housing storage is also a thing).

    No one is denying that saddlebags are a workaround for this server limitation. What I'm asking is simple: so what?
    Added complexity isn't a good thing. It isn't accessible when doing things like crafting.

    I mean, it's better than nothing. But it's not better than what could have been done without the server limitations being so severe. Of course, if they didn't make each raid tier have six different currencies that aren't counted as currencies, that might help too.
    (2)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  2. #2
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tridus View Post
    With how clunky it is to organize things, not really. Pulling stuff off multiple retainers one at a time so I can craft something is not better than simply crafting it. In this day and age, a unified storage system and appropriate filters/searching would be better than having six different inventories (because housing storage is also a thing).



    Added complexity isn't a good thing. It isn't accessible when doing things like crafting.


    I mean, it's better than nothing. But it's not better than what could have been done without the server limitations being so severe. Of course, if they didn't make each raid tier have six different currencies that aren't counted as currencies, that might help too.
    having 4 different bags of 140 is a crafting issue. I got annoyed real quick trying to put some retainer materials in my bag and having to switch them in and out was no different then a retainer. We need to craft from them or have SE accept a chobobo bag is not cutting it and not good enough.

    The synths keep getting more and more demanding from items since SE insists to use materials from EVERY EXPANSION to go things made based from the newest one. I really fear what 5.0 would be like as far as inventory issues.
    (0)