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  1. #151
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Can't say what features in the future, but how they have to tackle inventory expansion and housing is already something that raises some concerns.

    As for the extra inventory slots, as the game progresses they keep adding items, now quantity of items is less of a problem because of the increased cap, but if the pool of items keeps increasing while our inventory doesn't we run in some problems. Consider that wow releases bags with 2-4 extra slots with each new expansion to partly combat the increased item pool.
    I would say that FF14 item pool is not as big as wow since they tend to add too many junk items but still an inventory expansion every now and then doesn't hurt, mind you I'm not saying we didn't get anything sop far, but we could've got more.
    I was expecting them to release craftable saddles to increase our inventory as to make it more involve, but eh I suppose it wasn't meant to be
    (0)

  2. #152
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Remedi View Post
    Can't say what features in the future, but how they have to tackle inventory expansion and housing is already something that raises some concerns.

    As for the extra inventory slots, as the game progresses they keep adding items, now quantity of items is less of a problem because of the increased cap, but if the pool of items keeps increasing while our inventory doesn't we run in some problems. Consider that wow releases bags with 2-4 extra slots with each new expansion to partly combat the increased item pool.
    I would say that FF14 item pool is not as big as wow since they tend to add too many junk items but still an inventory expansion every now and then doesn't hurt, mind you I'm not saying we didn't get anything sop far, but we could've got more.
    I was expecting them to release craftable saddles to increase our inventory as to make it more involve, but eh I suppose it wasn't meant to be
    I agree that, as more expansions come out, we will need more inventory. And they can add more inventory in the form of alternative inventory types like chocobo saddlebags and retainers ad infinitum. (Whether they give us enough extra inventory for free is a different issue.) The question is, does it matter if the amount of your character inventory never gets past 140 slots?

    Let's analyze this. Long-term, the only things that need to be in your character inventory are consumables (potions, food, buff scrolls, stuff like dark matter) and items you're using to craft. In neither case is the number you need to carry likely to increase over time. Food and potions get replaced, you can only combine so many items when crafting. The rest of your inventory is dedicated to drops you just got and haven't stored anywhere yet. As long as total inventory scales with the variety of drops, that's fine. For active inventory, you'd only need more space if the mobs in later expansions drop a wider variety of items, or if there are more item types to gather, and both trends are going the other way if anything. So how is the problem getting worse?

    Over and over people point out that there are problems right now. And that's true. Housing is limited, inventory is limited, and so on. But it's not getting worse and there's no reason to believe it will ever get worse as far as inventory. (The more serious concern is the armoury chest if we get to or past 35 jobs/classes, but I don't see anyone pointing that out. Fortunately we're a ways away from that rearing its head.)
    (0)

  3. #153
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    It's not about the extra inventory more about what can be bottlenecked by the issue at the core.
    I do agree that it's not worse than before since they tried to put some band-aid on it though
    (0)

  4. #154
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tridus View Post
    With how clunky it is to organize things, not really. Pulling stuff off multiple retainers one at a time so I can craft something is not better than simply crafting it. In this day and age, a unified storage system and appropriate filters/searching would be better than having six different inventories (because housing storage is also a thing).



    Added complexity isn't a good thing. It isn't accessible when doing things like crafting.


    I mean, it's better than nothing. But it's not better than what could have been done without the server limitations being so severe. Of course, if they didn't make each raid tier have six different currencies that aren't counted as currencies, that might help too.
    having 4 different bags of 140 is a crafting issue. I got annoyed real quick trying to put some retainer materials in my bag and having to switch them in and out was no different then a retainer. We need to craft from them or have SE accept a chobobo bag is not cutting it and not good enough.

    The synths keep getting more and more demanding from items since SE insists to use materials from EVERY EXPANSION to go things made based from the newest one. I really fear what 5.0 would be like as far as inventory issues.
    (0)

  5. #155
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    In terms of inventory space it is not hard to sort or look for things. The only annoyingthing really is when you have a FC vault , multiple retainers to call up every time. However these problems are really insignificant if you are organized. Here is my setup to make things very easy being I'm constantly crafting and taking advantage of the high demand for lower level gathering gear in my server.

    Personal bag. Unless I'm crafting at the moment 0 materials( exception of gathering collection items ). Keep materia , support potions, and on only items that I have retainers gathering. Once I only craft I fully stock on items I'm focusing on and makes it a lot easier.

    Retainers depending on their role they hold that type of item. Easy no problem finding it and when needed I know what retainer to call.
    [B]
    Choco bag; only for misc type items that I actually use. Scrolls, manuals, gear that needs to be enhanced, kind of a check of list.

    Being people are also impatient when crafting and want to know exact location the search function works great, tells you what panel and slot. People can sort and un - sort, I'm just glad they allowed the 999 stacks now.

    FC vault; Unless it's related to projects or completed parts no other real reason for it being used.

    Over all slot inventories are a pain, however they are better than other types. I hate rotating inventories -.-;
    (0)

  6. #156
    Player
    Tridus's Avatar
    Join Date
    Jun 2017
    Location
    The Goblet
    Posts
    1,510
    Character
    Cecelia Stormfeather
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Talraen View Post
    The server doesn't know where your item is, so it has to search blindly. In a bag with 140 items, assuming you have one stack of the item, it's going to have to load an average of 70 items to find the one you need. (And note, sorting is on the client side, so you can't assume the data is orderly at all on the server side.) If you use one item, that's better on average. If you use a second item, you're breaking even on average. Use more than that and you're behind. Even loading all 140 slots the first time you use any item is a much more efficient method. Loading them all up front is far better than either method for a variety of reasons.
    Indexes and fast search algorithms exist for just that. If they're simply doing a linear scan on your entire inventory when you search for one item specifically, then there's really no hope for the technical end of things. That said, getting your whole inventory makes the most sense because it can be done once, and searches after that can be done client side, where it's going to be blazing fast. (That's how the search feature in the game right now works.)

    There's lots of reasons why loading the entire inventory client side is a good idea. It just doesn't need to be resynced constantly.

    This is all true, but it's been true since 2.0 launched (to say nothing of 1.0's intensely less convenient inventory system). They aren't "adding complexity," and nothing is getting worse. In fact, between the extra 40 inventory slots and the stack size increase, you can hold many more items for crafting than you used to be able to.

    So yes, it could be better, but the idea that it's going to do harm to the game when it's exactly the same as it's always been is a reach.
    Leaving it the same when the rest of the market is advancing is effectively falling farther behind. The landscape today isn't what it was when 2.0 launched, and the less said about 1.0 the better. Improvements that reduce server load would open up a lot of options for them for advancements going forward beyond just better inventory systems, although those would be nice too.

    Saying "it was good enough in 2014 so it's good enough in 2018" doesn't really hold water in the gaming industry.
    (5)
    Survivor of Housing Savage 2018.
    Discord: Tridus#2642

  7. #157
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Tridus View Post
    Saying "it was good enough in 2014 so it's good enough in 2018" doesn't really hold water in the gaming industry.
    True, 1.0 was effectively based on that premise and we know how well that went
    (0)

  8. #158
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ManuelBravo View Post
    Gives extra GP which then helps use actions which in turn help raise collectible level. What do you think GP points are used for? Any amateur knows that actions can assist raise a chance for higher HQ. The higher the GP more actions IF Done properly you can double or even triple the value of the collectable of any item you fish. Yes Perceptions and gathering are the mayor role, however GP helps use actions. Just another way people ignore simple things that make a difference.
    The gp is literal fish poop, at that point, there might as well be no gp on gigs, you completly missed the point mb, go back to the marketboard. You are trying to argue some things that you dont even know, generally speaking, ManuelBravo, you are not worth my time imo (FOR REAL) that was last time i replyed to you.
    (0)

  9. #159
    Player
    Ruf's Avatar
    Join Date
    Nov 2017
    Posts
    414
    Character
    Rufuso Aesir
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Talraen View Post
    You're right, there is a difference: searching each time is far less efficient in the long run.

    The server doesn't know where your item is, so it has to search blindly. In a bag with 140 items, assuming you have one stack of the item, it's going to have to load an average of 70 items to find the one you need.
    Oh please, its 2018, i dont believe in that statement at all whatsoever, with the spaghetti code maybe, but with a proper code, it should be much faster to pinpoint one item right away as long as the route to the search is flawless. (I in no way bite to that argument) well coded the search shouldnt even happen.
    Quote Originally Posted by Tridus View Post
    Indexes and fast search algorithms exist for just that.
    saying that a proper code isnt possible is a lame excuse & its a pretty poor excuse for this game obviously with the programming power & catering this game have recieved already years ago, & now what do we get? crumbs for our money
    (0)
    Last edited by Ruf; 04-26-2018 at 02:20 AM.

  10. #160
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Gives extra GP which then helps use actions which in turn help raise collectible level.
    For fishing, ruf is right in that GP is useless for gig fishing. But for normal fishing, gp is worthless beyond a certain point. You only need 650ish or so for that, or even less if you just straight up ignore fish that you know are worthless to you. GP even is a bit worthless for miner and botanist, 600 GP is all you need for collectables, and you can't really raise it enough to where it would help past that.
    (1)

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