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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Can't say what features in the future, but how they have to tackle inventory expansion and housing is already something that raises some concerns.

    As for the extra inventory slots, as the game progresses they keep adding items, now quantity of items is less of a problem because of the increased cap, but if the pool of items keeps increasing while our inventory doesn't we run in some problems. Consider that wow releases bags with 2-4 extra slots with each new expansion to partly combat the increased item pool.
    I would say that FF14 item pool is not as big as wow since they tend to add too many junk items but still an inventory expansion every now and then doesn't hurt, mind you I'm not saying we didn't get anything sop far, but we could've got more.
    I was expecting them to release craftable saddles to increase our inventory as to make it more involve, but eh I suppose it wasn't meant to be
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  2. #2
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Remedi View Post
    Can't say what features in the future, but how they have to tackle inventory expansion and housing is already something that raises some concerns.

    As for the extra inventory slots, as the game progresses they keep adding items, now quantity of items is less of a problem because of the increased cap, but if the pool of items keeps increasing while our inventory doesn't we run in some problems. Consider that wow releases bags with 2-4 extra slots with each new expansion to partly combat the increased item pool.
    I would say that FF14 item pool is not as big as wow since they tend to add too many junk items but still an inventory expansion every now and then doesn't hurt, mind you I'm not saying we didn't get anything sop far, but we could've got more.
    I was expecting them to release craftable saddles to increase our inventory as to make it more involve, but eh I suppose it wasn't meant to be
    I agree that, as more expansions come out, we will need more inventory. And they can add more inventory in the form of alternative inventory types like chocobo saddlebags and retainers ad infinitum. (Whether they give us enough extra inventory for free is a different issue.) The question is, does it matter if the amount of your character inventory never gets past 140 slots?

    Let's analyze this. Long-term, the only things that need to be in your character inventory are consumables (potions, food, buff scrolls, stuff like dark matter) and items you're using to craft. In neither case is the number you need to carry likely to increase over time. Food and potions get replaced, you can only combine so many items when crafting. The rest of your inventory is dedicated to drops you just got and haven't stored anywhere yet. As long as total inventory scales with the variety of drops, that's fine. For active inventory, you'd only need more space if the mobs in later expansions drop a wider variety of items, or if there are more item types to gather, and both trends are going the other way if anything. So how is the problem getting worse?

    Over and over people point out that there are problems right now. And that's true. Housing is limited, inventory is limited, and so on. But it's not getting worse and there's no reason to believe it will ever get worse as far as inventory. (The more serious concern is the armoury chest if we get to or past 35 jobs/classes, but I don't see anyone pointing that out. Fortunately we're a ways away from that rearing its head.)
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