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Thread: 4.25 and beyond

  1. #31
    Player
    polyhedral's Avatar
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    Windy
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    Polyhedral Dice
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    Sargatanas
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    Arcanist Lv 70
    How difficult would it be for them, to add events like besieged, hamlet, assault, and campaigns? I'm assuming that would be too much Tanaka for Yoshi P to digest huh?

    Kinda thinking about going back to FFXI for a while myself. I do end up wishing for more of the variety we had with XI in XIV these days. The treadmill is sooo played out today.

    The next expansion will definitely decide this game's fate, and I fear they won't change much up at all.
    (10)

  2. #32
    Player
    sarehptar's Avatar
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    Yehn'zi Panipahr
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    Coeurl
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    Dark Knight Lv 90
    Quote Originally Posted by Canopia View Post
    Those leather seats you've wallowed all over will never feel like brand new leather. You will never get that new car smell from an old car no matter what you do, and no matter how much tweaking you do to it.
    This is pretty much false equivalence: you can absolutely get the feeling of brand new leather in an old car. It's called re-upholstering, which is exactly what the patches to this game are supposed to be doing. People pay subscription fees for MMOs with the explicit assumption that the continued stream of income will allow developers to produce new content. We're not paying to play the game--we're playing to grow the game. (If we were okay with paying just to play, there'd be no point to expansions after all...)

    To use your car analogy, the situation is much more like this: Imagine you take your car to a detailer who tells you that, for a monthly fee, he will make improvements and additions to your car every three or so months. However, after a while, you start to notice that the improvements and additions are feeling... very familiar. You'd have your racing stripes repainted five times. Your rear spoiler has changed heights three times. The tint on your windows gets progressively darker. But huh, you're right: you've never gotten those reupholstered leather seats. You're still rocking the same rims you've had for five years. Your detailer is clearly stuck in a rut--or, despite your consistent payments--unable to shell out the cash needed to make those more meaningful changes.

    Expecting new things from an MMO isn't unrealistic. No one is demanding that there be 15 brand new things to do in every patch. But we should probably get more than one "new" thing a year; otherwise, you're right: cars without upgrades are paid off by five years--so why should anyone keep paying for this one?
    (11)
    Last edited by sarehptar; 03-10-2018 at 02:11 PM.

  3. #33
    Player
    hynaku's Avatar
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    Inglis Eucus
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    Reaper Lv 100
    Think they need to increase budget a huge amount and create whole new story line for 5.0 that has nothing do with any of other story line. That way it whole new out look to the game. Like how ffxi had it where could travel back in time for totally new story line. Maybe let us go to world of darkness and help warriors of darkness out there. Or let us go back in time before Bahamut was released. Something new that doesn't just revolve around Garlean empire in it.
    (5)
    Last edited by hynaku; 03-10-2018 at 02:10 PM.

  4. #34
    Player Vhailor's Avatar
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    Deionarra Eidolon
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    Hyperion
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    Quote Originally Posted by Joe777 View Post
    All people say though is the game is boring and/or stale. No one even suggests ways to make it less boring and/or stale. Furthermore, SE does try different things, and yet people still say its boring and/or stale. So what exactly do those saying all of this want SE to do? That's what I don't see every time people complain like this. I burn out too, I've taken a break from the game twice now, but I don't find the game itself boring and/or stale, I just don't feel like playing it and/or wanna play something else, but I don't blame the game for that.
    People suggest things all the time. SE simply ignores them.

    Speaking personally, I want content with depth. I want content with some longevity. I want content that feels different from normal PvE, offers a solid mid-range grind (not one that's trivial, and not one that's face-meltingly long), keeps me reasonably engaged, is reasonably difficult, and actually gives me a reason to enjoy playing my combat jobs again. There are examples of this type of content all over the place, including many from FFXI: Assault, Nyzul Isle, Campaigns (albeit with a better implementation), Abyssea. For Raiders, where is content resembling {sea} or {sky}? Where is the Dynamis, where is the Einherjar, where is the Salvage? It's not like SE hasn't done this before.

    Instead, we get... the same stuff. Four-person dungeons that are rapidly over-geared and universally easy after a couple of weeks, if that. Eight-person Trials. Eight-person Raids that are essentially just a series of boss fights. And the occasional Alliance Raid. That's it, barring a few hideously-designed monstrosities like Diadem. And, even in Diadem, the game played the exact same way it always did. About the only exceptions I can think of, the only content that felt a bit different, was Palace of the Dead and the Deep Dungeon / Timeworn Map system. That's it, despite FFXIV ARR being around for about 4.5 years now. That's pathetic.

    I'd be a lot more forgiving if SE would just show they're trying, but they aren't. They aren't even aiming high. They're just going through the motions, and it's painfully obvious to anyone who has played a well-supported MMO backed by a creative team (FFXI for most of its lifespan was a great example). Hell, in some ways, I wish they'd bring the 1.0 team back; they failed spectacularly in many ways, but at least you could see they were trying to push the envelope.

    So, no, I'm not blaming the game either. I'm blaming the company designing it. They're taking a title that I desperately want to see succeed - the successor to my favourite MMO ever (FFXI), one that shaped well over five years of my life - and ruthlessly transforming it into a high-budget version of a F2P cell phone game. And it really pisses me off to see.
    (17)

  5. #35
    Player
    Hakuro89's Avatar
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    Reimi Ackerman
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    Midgardsormr
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    Quote Originally Posted by Joe777 View Post
    All people say though is the game is boring and/or stale. No one even suggests ways to make it less boring and/or stale. Furthermore, SE does try different things, and yet people still say its boring and/or stale. So what exactly do those saying all of this want SE to do? That's what I don't see every time people complain like this. I burn out too, I've taken a break from the game twice now, but I don't find the game itself boring and/or stale, I just don't feel like playing it and/or wanna play something else, but I don't blame the game for that.
    There's half a dozen threads on this forum alone with suggestions on how to change things or features to implement every day, ranging from simple QoL tweaks to structural changes to break the monotony and bring in something fresh and new. If you never see any of that, I wouldn't be surprised if you worked for SE yourself. The problem is most of these ideas are outright ignored, or on the off-chance they are brought to the devs' attention it's denied anyway because it doesn't fit into whatever vision they have for the game.

    Furthermore, as some have already mentioned, one of the purposes of the forums here is feedback. Given that we're paying for this game, it's entirely within reason to voice our opinions if we're unsatisfied with the game in some way. Saying 'if you don't like it, it's time for you to move on' is pretty stupid, and if that's your mindset you need to get off your high horse. I love this game just as much as the next person. I've been here for 4 and a half years, I'm not going to up and leave without a word if I'm bored. Too much time and effort invested to just drop it like it's hot.
    (11)

  6. #36
    Player
    Joe777's Avatar
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    Joe Ultima
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    Quote Originally Posted by Vhailor View Post
    People suggest things all the time. SE simply ignores them.

    Speaking personally, I want content with depth. I want content with some longevity. I want content that feels different from normal PvE, offers a solid mid-range grind (not one that's trivial, and not one that's face-meltingly long), keeps me reasonably engaged, is reasonably difficult, and actually gives me a reason to enjoy playing my combat jobs again. There are examples of this type of content all over the place, including many from FFXI: Assault, Nyzul Isle, Campaigns (albeit with a better implementation), Abyssea. For Raiders, where is content resembling {sea} or {sky}? Where is the Dynamis, where is the Einherjar, where is the Salvage? It's not like SE hasn't done this before.

    Instead, we get... the same stuff. Four-person dungeons that are rapidly over-geared and universally easy after a couple of weeks, if that. Eight-person Trials. Eight-person Raids that are essentially just a series of boss fights. And the occasional Alliance Raid. That's it, barring a few hideously-designed monstrosities like Diadem. And, even in Diadem, the game played the exact same way it always did. About the only exceptions I can think of, the only content that felt a bit different, was Palace of the Dead and the Deep Dungeon / Timeworn Map system. That's it, despite FFXIV ARR being around for about 4.5 years now. That's pathetic.

    I'd be a lot more forgiving if SE would just show they're trying, but they aren't. They aren't even aiming high. They're just going through the motions, and it's painfully obvious to anyone who has played a well-supported MMO backed by a creative team (FFXI for most of its lifespan was a great example). Hell, in some ways, I wish they'd bring the 1.0 team back; they failed spectacularly in many ways, but at least you could see they were trying to push the envelope.

    So, no, I'm not blaming the game either. I'm blaming the company designing it. They're taking a title that I desperately want to see succeed - the successor to my favourite MMO ever (FFXI), one that shaped well over five years of my life - and ruthlessly transforming it into a high-budget version of a F2P cell phone game. And it really pisses me off to see.
    To be fair, the game is succeeding in a general way.

    Quote Originally Posted by Hakuro89 View Post
    There's half a dozen threads on this forum alone with suggestions on how to change things or features to implement every day, ranging from simple QoL tweaks to structural changes to break the monotony and bring in something fresh and new. If you never see any of that, I wouldn't be surprised if you worked for SE yourself. The problem is most of these ideas are outright ignored, or on the off-chance they are brought to the devs' attention it's denied anyway because it doesn't fit into whatever vision they have for the game.

    Furthermore, as some have already mentioned, one of the purposes of the forums here is feedback. Given that we're paying for this game, it's entirely within reason to voice our opinions if we're unsatisfied with the game in some way. Saying 'if you don't like it, it's time for you to move on' is pretty stupid, and if that's your mindset you need to get off your high horse. I love this game just as much as the next person. I've been here for 4 and a half years, I'm not going to up and leave without a word if I'm bored. Too much time and effort invested to just drop it like it's hot.
    I meant when people make these threads they usually just say the game is boring/stale without saying too much on ways that could make it feel less that way for them. Ever since I mentioned this in this thread people have been throwing around ideas left and right.

    SE does see our posts, they just don't acknowledge them immediately.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

  7. #37
    Player
    Recaldy's Avatar
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    Uldah
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    Recaldy Northwind
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    Balmung
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    Dark Knight Lv 90
    If Eureka flops they need to remake 14 from the ground up again. Give us some action combat that isn't holding one button like 15 is. Most of their funds seem to be going towards 15 anyway for some reason. That seemed to be more of a disappointment than Diadem 1-2 were.
    (1)
    Been years since using this forum. @_@

  8. #38
    Player
    Musashidon's Avatar
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    Blackmage Vivi
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    Quote Originally Posted by Joe777 View Post
    To be fair, the game is succeeding in a general way.
    there is no winning, everyone has their idea of what the game should be.

    some people want to grind for the same gear for years on end or others want the gear to last 1 year instead of 6 months either way its a tread mill they just want it to be the tread mill they want.

    they are the people you can't make happy. like the idea that fates aren't cool unless failing one makes the npc's of a area go away so you can't do a quest unless a group of people decide to be nice and fix the area for you since one person wouldn't be enough to beat the fate alone to win it back.


    it doesn't matter if this game is succeeding or not they want it thier way or no way.


    Quote Originally Posted by Vhailor View Post
    So, no, I'm not blaming the game either. I'm blaming the company designing it. They're taking a title that I desperately want to see succeed - the successor to my favourite MMO ever (FFXI), one that shaped well over five years of my life - and ruthlessly transforming it into a high-budget version of a F2P cell phone game. And it really pisses me off to see.

    this qoute sums up what i mean perfectly i guess this game isn't succeeding to them when the game never dips under 500k players which is the second highest mmorpg community besides wow.


    this game has been SO successful that yoshi p has now gotten TWO...TWO promotions out of it.
    (4)
    Last edited by Musashidon; 03-10-2018 at 03:26 PM.

  9. #39
    Player
    Nalfein's Avatar
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    Warit Jutamachat
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    Masamune
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    Quote Originally Posted by Recaldy View Post
    If Eureka flops they need to remake 14 from the ground up again.
    Or else you'd better look for a different game cause I don't see that happening anytime soon..
    (1)

  10. #40
    Player
    Joe777's Avatar
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    Joe Ultima
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    Quote Originally Posted by Musashidon View Post
    there is no winning, everyone has their idea of what the game should be.

    some people want to grind for the same gear for years on end or others want the gear to last 1 year instead of 6 months either way its a tread mill they just want it to be the tread mill they want.

    they are the people you can't make happy. like the idea that fates aren't cool unless failing one makes the npc's of a area go away so you can't do a quest unless a group of people decide to be nice and fix the area for you since one person wouldn't be enough to beat the fate alone to win it back.


    it doesn't matter if this game is succeeding or not they want it thier way or no way.
    They are still entitled to their opinion of course, everyone is. However, SE will indeed attempt the road that caters to an average playerbase, with said average depending on both feedback and observation. It is indeed impossible to please every player. That goes for every game out there though.
    (1)
    Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.

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