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Thread: 4.25 and beyond

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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Considering how well is received by the community anything that requires more than 5 mins to get I won't hold my candle for it happening anytime soon.
    (0)

  2. #2
    Player
    Marcellus_Cassius's Avatar
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    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    We all love this game, I've been on this ride since beta and fully support SE's venture into the mmo space and we know they like their formula- its making money and they are probably getting more new players than the few veterans that opt out, so its working well for them. I wouldn't say this game isn't great/successful, we're just pointing out what happens if you play it long enough on a monthly basis. I play it mostly on the weekends so I'm not asking for a 5 hour a day investment, but even then the types of battle content have become monotonous over the years. Now, I wouldn't want them changing how easy it is to get back into endgame activities, having easy accessibility is key in their success so gear ilevel update intervals are probably staying. So I don't know ¯\_(ツ)_/¯ I guess this is as good as it gets?
    (2)

  3. #3
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    I just wish they would do something with the class balance and PVP balance, because that one is a pure joke.
    (0)

  4. #4
    Player
    SavageCipher's Avatar
    Join Date
    Jan 2018
    Posts
    122
    Character
    Minerva Prime
    World
    Diabolos
    Main Class
    Paladin Lv 66
    A new area and gear....what are people really expecting? This isn't an expansion, its a minor patch.
    (1)

  5. #5
    Player
    Ayer2015's Avatar
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    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by SavageCipher View Post
    A new area and gear....what are people really expecting? This isn't an expansion, its a minor patch.
    Content with independent progression from the main game, that is slow and maintains long term progression goals. I think "most" which are bored would be happy with that.
    (2)

  6. #6
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    I am just annoyed that we lost more content (a whole dungeon in certain patches) with the promise of getting new stuff. And what did we truly get? A new PVP map, Ultimate and perform? If we lose something that is normally available for the mass than I want something back that is for the mass and not for the minority of the player base. Also I would say that a new pvp map and reusing the assets of older raids for one hard fight does not truly count as new content. (And perform is nothing but side flavor imo)

    So if we look at it like that we lost another dungeon and got nothing in return..Eureka was already shown to us as an idea at the end of HW so that surely is not the new content we lost the dungeon for..but where is it?

    It is also kinda telling how many people on this forum and reddit are kinda skeptic about Eureka and how we barely have any posts about people being hyped for it. We also have barely any advertisement for that.
    (10)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  7. #7
    Player
    Sekkei's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    243
    Character
    Athanasios Seiun
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Eh. I'm just looking forward to finally get my Amatera- I mean Lakshmi mount. Because, you know, having 150 or so blissful totems and only seeing the whistle drop twice is totally working as intended...
    (6)

  8. #8
    Player
    Sindele's Avatar
    Join Date
    Aug 2013
    Posts
    491
    Character
    Sindele Actoria
    World
    Mateus
    Main Class
    Sage Lv 96
    I hate to be the local skeptic toeing the company line in this thread, but damn. Taking a break sometimes is okay! That's what they *want*, it's not a game that's really designed to have indefinitely gratifying content for people who have been playing 10 hours a day since release. Nor, frankly, should it; as that's an easy road to alienating more casual players (ie. 95%+ of the game's subscription base).

    Quote Originally Posted by Vhailor View Post
    Also, being second-highest compared to WoW really shouldn't be viewed as successful in the year 2018. World of Warcraft dwarfs the number of subscribers for FFXIV, and it does so despite being roughly a decade-and-a-half old. That's sad, and it's a massive indictment of any company in the MMO space that isn't creating an intentionally niche title - SE first and foremost, given their shameless efforts to ape WoW early and often.
    THIS, though, I have to call out as specious. Unless you have a magic line to both Blizzard and SE's real data, all you can go off of is the same inferential data everyone has access to.. which doesn't particularly agree with any estimates of 'dwarfing'.

    Publisher numbers are, as a rule, complete and absolute nonsense. FFXIV claimed to hit 5 million subscribers in 2015, which is about as transparently unrealistic as Blizzard's old eternally optimistic subscriber numbers - there are a lot of real questions that have never been answered about how these numbers are reached, what really counts as an 'active' subscriber (there's a lot of reasons to suspect Blizzard's CN numbers in particular were always inflated), and how those numbers reflect in the real world. The observed estimates suggested a number of active player accounts somewhere in the 1.5m-2.5m range for WoW in mid-late 2017 - a pretty wide sweep, but getting there requires a lot of assumptions based on revising backwards from numbers of players seen online and Blizzard's own quotes about percentages of the player base that have completed content. A fun extra question is 'how many of those are propped up by tokens and would dissolve without paying players supporting them', but that's outside the scope of this discussion.

    Now to FFXIV. The NA/EU/JP 'active characters' count from the censuses tends to hover around the 400k-600k mark - the high end for characters who are at least >50% through Stormblood, the low for characters who are caught up on the MSQ, based on different indicators. Alts are a thing in this game but much less of a thing than in WoW - so it's much more reasonable to draw an inference from that number. Let's assume - again conservatively, I suspect - that 75-80% of these active accounts are single-character. That gives us a baseline somewhere between 300k-500k, realistically somewhere around 1/6th to 1/4th the population. Smaller, yes, that was always a given, but 'dwarfing'? And that's certainly not a full count - how many non-RMT accounts are slowly chipping through the game, or roleplayers who don't put a priority on topping out? Hard to say. CN and KR are also operated by third party providers and I'm not sure if there are any unofficial censuses that include their data (please let me know if there are!).

    In the MMO market, 'less than WoW' is not a failure - WoW is a colossal, unprecedented outlier that was guaranteed to live forever off of sheer inertia. Its like will - and I feel pretty confident saying this - never be seen again, barring some kind of equally completely unprecedented shift in MMO technology. Maybe the first real AAA brainjack-VR MMO. Maybe.
    (4)

  9. #9
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sindele View Post
    I hate to be the local skeptic toeing the company line in this thread, but damn. Taking a break sometimes is okay! That's what they *want*, it's not a game that's really designed to have indefinitely gratifying content for people who have been playing 10 hours a day since release. Nor, frankly, should it; as that's an easy road to alienating more casual players (ie. 95%+ of the game's subscription base).
    No, taking a break isn't a bad thing. Keep in mind that if you unsub for an extended period you lose your house however. What I do think is an issue is being able to sub for 1-2 months out of a 2year patch cycle between expansions and really miss nothing. I mean, its great for those that are happy with the game as is... all the power to those people. The progression systems in this game a very weak in comparison to other games. The narrative is the strongest part of this game imo.
    (5)

  10. #10
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Sindele View Post
    I hate to be the local skeptic toeing the company line in this thread, but damn. Taking a break sometimes is okay! That's what they *want*, it's not a game that's really designed to have indefinitely gratifying content for people who have been playing 10 hours a day since release. Nor, frankly, should it; as that's an easy road to alienating more casual players (ie. 95%+ of the game's subscription base).
    I have two houses (FC and private) so I cant take a break. At least not a true break. I also find it a bit bad when the producer and director of a game says that its fine if people takes breaks...I mean shouldnt they give us content that stops us from going on breaks because breaks means no money for them? Also it kinda gives them a scapegoat..they can simply say: Just take a break its fine..instead of finding a way to keep people subbed most of the time.

    Edit: I truly dislike the argument that people should only complain if they have done every single thing in the game..first that is probably truly impossible since a lot of achievements takes months/years to get..so if we take the argument that people cant complain about things getting stale if they did not have everything done, none of us would be ever allowed to complain and we kinda would have to accept if they gave us patches with nothing more than two dungeons and no other new stuff...since we had enough other achievements to do. Cards, orchestrion and things like that are normally side content and there to give people something to do next to the main thing that is fighting. (And maybe crafting) The problem is not that there are not enough small stuff to do that kinda turned into grinds too but that the fighting content is often really stale and if you are not a hardcore player that goes into Ultimate you will have less to do. Having the relic from the start or at least from 4.1 would have been a good way against this boredom since it was always content for the more casual players. Having it so late in the expansion which nothing new between that truly is bad. And since the relic seems to be completely locked to Eureka it also quite depends how well this content is..at least with the older relic weapons people had often other ways to get the stuff. Now it will only be one place that is completely away from the rest of the game..so you cant level up other jobs at the same time, run dungeons for tomes and achviements and so on.
    (4)
    Last edited by Alleo; 03-11-2018 at 06:46 PM.
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

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