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  1. #1
    Player
    KaldeaSahaline's Avatar
    Join Date
    Apr 2014
    Posts
    439
    Character
    Kaldea Sahaline
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Metalwrath View Post
    Warriors inferior defense to paladins was being blamed for not clearing Titan Hardmode.At the time Titan hard mode was needed to get +1 relic to access coil.A lot of time people were unwilling to try and clear Titan hm with a Warrior.This also was the situation with coil which led to the subsequent buffs Warrior got as Warrior players for a large part were being deliberatly excluded from in game content.
    There were parties that proved it could be done with Warriors but they were very few.
    Now judging by your join date you weren't here when it occurred and would joined after Warrior got buffed strongly as a result of what happened over Titan and coil.

    As for the other examples,they are the result of a trend that was created in ARR.
    Is there any reason why you ignored the other questions I asked you? You explicitly stated that the community became more "hateful" as a result of players migrating to ARR from other MMO's. I offered counter-arguments to this statement that you ignored.

    Humor me, is it just as possible that maybe Titan HM was the first piece of content in the game that required a modicum of reflexes/skill and as such caused a divide between skilled/unskilled players?
    Explain to me why you believe SoF and Thornmarch EX were "very toxic".
    Also FYI - I joined FF14 a little less than a month before 2.1 dropped, which true, excluded most of the WAR hate train, but I am well versed in it.

    I want you to defend this viewpoint logically. Cite examples and insight that lend weight to your argument. Refrain from emotion and bias if at all possible.

    Quote Originally Posted by Metalwrath View Post
    A lot of people tried to blame latency on Landslide but i dont think it was ever proved to be true.There was plenty of people complaining about peoples gear and dps on heart phase and there was many who also blamed warriors if they were tanking for their classes survivability.
    Bad players being bad players. Quite literally nothing more, nothing less IMO.
    (3)
    Last edited by KaldeaSahaline; 01-23-2018 at 05:01 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KaldeaSahaline View Post
    Bad players being bad players. Quite literally nothing more, nothing less IMO.
    I actually have to disagree with this last point. Early on, XIV faced even more problems with specific ISPs taking incredibly strange routes to XIV's servers (and only to XIV's servers) that seemed to double-up in penalty in regards to AoE zones. Worse still, one could vary by up to some 150 ping just between different instances of the same fight. Their polling rate (frequency of positional checks) was also merely half what it is now.

    During Titan HM and later Ex, I had to count down the mechanics by timelog and leave almost a half second early just to leave my plume with everyone else's without dying to said plumes even if at the far edge of the arena.

    There was definitely more to that time than mere excuses, and the sheer range and seeming randomness of one's ping was certainly frustration-inducing.

    (In agreement)
    The weirdest thing, though, was how willing ARR players seemed willing to take all that on the chin, as long as people were doing what they could (such as my finding a way to fight blind). And when the latency got so bad around peak times for my broadband internet (a regional monopoly, with $40/month between my current tier, sufficient for other MMOs, and the next) that I had to quit my static for one playing during nearer the midday, they were entirely understanding.

    Toxicity may have been an occasional thing when subbing for statics with their own, very distinct ways of doing things, or in Ex trial pugs, but on the whole ARR was a comparatively friendly community, from what I've seen of it across 3 servers, and most players who came to check out the game from other MMOs were already present in at least their current portions at that time, if not in greater portion (having since moved on during content lulls).
    (2)
    Last edited by Shurrikhan; 01-23-2018 at 05:16 AM.

  3. #3
    Player
    Metalwrath's Avatar
    Join Date
    Sep 2013
    Posts
    723
    Character
    Rhulk Roegan
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by KaldeaSahaline View Post
    Is there any reason why you ignored the other questions I asked you? You explicitly stated that the community became more "hateful" as a result of players migrating to ARR from other MMO's. I offered counter-arguments to this statement that you ignored.

    Bad players being bad players. Quite literally nothing more, nothing less IMO.
    Actually you didnt give any real counter argument.And like i said the trend started with those players which led to the attitude that still exists today.ie being toxic to players over gear/dps parses,failing a mechanic.When people act toxic in this way it starts a trend and then becomes a norm unless something is done about it.Se have tried to address the issue by nerfing content or buffing jobs but this is and always will be the wrong way to approach it.I havent ignored anything you stated.
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Metalwrath View Post
    And like i said the trend started with those players which led to the attitude that still exists today.ie being toxic to players over gear/dps parses,failing a mechanic.When people act toxic in this way it starts a trend and then becomes a norm unless something is done about it.Se have tried to address the issue by nerfing content or buffing jobs but this is and always will be the wrong way to approach it.I havent ignored anything you stated.
    Nerfing content and/or buffing jobs has never been given as a solution or even as mitigation to "toxicity" derived from people attempting content they are unable to do within nearly the expected span of learning time or under the criteria under which they accepted recruitment.

    Expressing frustration and making decisive cuts over people failing to hold their own as promised in throughput or mechanical performance is far from being "toxic". And the standards for wanting to actually finish the content as specified, with a party matching the requirements you expressly listed, is hardly an 'immigrant taint'. You can't just blame people being held accountable to some misguided carryover from other MMOs.

    The only thing that has increased with time are conventions built around the tools to increase player quality of life. We now can more easily determine who's holding us back, and, if need be, replace just them instead of disbanding, reforming with new players, wiping over another weak link or two, disbanding, reforming, repeat, repeat. That is quality of life increase. And perhaps if more people would hold themselves accountable to what's expected of them, or make their own parties fitting what they are actually willing to do, they'd force far less conflict.

    Tl;dr: Don't blame the immigrants from other MMOs for the most basic reasons for conflict (poor communication and/or broken promises), and that conflict running its due course. They are not the reasons for toxicity, nor, in any event, are the conflicts you're talking about toxic on the part of those you're accusing.
    (2)
    Last edited by Shurrikhan; 01-23-2018 at 08:36 AM.