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  1. #1
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Instant death mechanics are the laziest way to make something "hard."

    No one likes instant death in any game.
    (8)

  2. #2
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    608
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Bobs View Post
    Instant death mechanics are the laziest way to make something "hard."

    No one likes instant death in any game.
    Ah... I hate those mechanics with all my mighty. Specially those "pray" mechanics (those who the boss selects one random player from the group to keep him hostage without attacking ang gives the party some time to destroy the bubble or the prey will die). When trying solo some boss with that, it gives the pray status to the only player out there and he can't attack the bubble. And thus, the "party" wipes. For solo players that's in fact an early enrage timer.

    And yes, I have fun soloing things.
    (4)

  3. #3
    Player
    Arrius's Avatar
    Join Date
    Mar 2014
    Posts
    1,170
    Character
    Mirn Armaya
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bobs View Post
    Instant death mechanics are the laziest way to make something "hard."

    No one likes instant death in any game.
    Its by far the easiest way to make people get to pay attention and have their stuff sorted out, though.
    When you make them all non-fatal, then players would ignore the mechanics and just eat the damage instead of attempting to avoid it.
    (6)