Instant death mechanics are the laziest way to make something "hard."
No one likes instant death in any game.
Instant death mechanics are the laziest way to make something "hard."
No one likes instant death in any game.
Ah... I hate those mechanics with all my mighty. Specially those "pray" mechanics (those who the boss selects one random player from the group to keep him hostage without attacking ang gives the party some time to destroy the bubble or the prey will die). When trying solo some boss with that, it gives the pray status to the only player out there and he can't attack the bubble. And thus, the "party" wipes. For solo players that's in fact an early enrage timer.
And yes, I have fun soloing things.
Its by far the easiest way to make people get to pay attention and have their stuff sorted out, though.
When you make them all non-fatal, then players would ignore the mechanics and just eat the damage instead of attempting to avoid it.
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