Quote Originally Posted by Metalwrath View Post
The hate has always been there.It came back in ARR when people who took raiding too seriously in other games migrated to FF14 and tried to dictate their ways on the entire FF community.

Back with Titan HM you had constant rages and people flaming each other.
Humor me, is it just as possible that maybe Titan HM was the first piece of content in the game that required a modicum of reflexes/skill and as such caused a divide between skilled/unskilled players? Something completely independent of "playerbase migration woes" as it were.

Warriors got so much hate at this time too. It was basically pld or gfto.
So to be clear, you are assuming that WARs got hate back in early ARR because players who "take games too seriously" migrated into FF14 from other games? Not for ANY other reason? None at all?

Thornmarch extreme was also very toxic.As was Steps of Faith.List goes on and on.
Explain to me why you believe SoF and Thornmarch EX were "very toxic". Would you agree that my analysis of Titan HM could be copy pasted to here and still be applicable?

Quote Originally Posted by Nedkel View Post
The instant dead mechanics are lazy and idiotic, thats not making it difficult for the players who know how to make it, but makes it impossible to do for the ones who do it for the first time, and here is the place where the hate is placed at. Are there really no other ways to do activities more interesting and diverse than dropping here and there field mines, which kills everybody flat in instant?
Terrible design.
I'm a fairly skilled player. I still died to Hashmal my first time. A pillar fell and landed on me instantly killing me. It was day 1 and it was a fresh run for nearly everyone.

I was expecting telegraphs and did not get one. When I died to it, instead of whining or alt-tabbing or watching netflix, I took 20s to realize how/why I died. I have never been hit by one again. If I was to make a bet, 50%+ of the lower skilled playerbase would not ask a question if they did not understand the mechanic that killed them, nor would they place any effort into realizing why they died.

Now that said, the alternative would be a pillar simply does x% of HP damage. That would mean that people would ignore it and just assume healers will cover it, and because there are nearly no consequences for failing the mechanic, the lowerskilled playerbase would not analyze nor learn the mechanic.

IMO.