Quote Originally Posted by Wintersandman View Post
So I don't think healers are overpowered and that people do need to get good and get coordinated.
I think when we're talking about dps needing to get good rather than healers get good, it shows which way the balance is. The dps basically need a higher skill level than the healer they are fighting, who doesn't need to coordinate with anybody to just keep themselves alive for a long time unless a disproportionate amount of people waste their time clearing out the healer/s. If there are many healers and each one takes more than 2 dps to deal with, they are wasting a lot of resources to counter. So yeah it's possible to KO healers before they are a problem but that's not the way it usually goes when skill level is equal. I'm liking the idea that healers should be more frail and tanks should have more focus on cover-type abilities forcing a coordination between tanks and healers. I was just messing around with WHM and noticed it has 3 mitigation tools... protect, benison and a 3rd one as an option to pick. I don't think they should have that many mitigation options - that's a tank's job.