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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Wintersandman View Post
    So I don't think healers are overpowered and that people do need to get good and get coordinated.
    The very fact that you need to coordinate against healers in the first place whereas such is not required against any other job or role in the game all by itself makes them overpowered.
    In fact, you also need to coordinate against Brute Justice, don't you? Does that make Brute Justice more, less or equally powerful to your average non-mech player? Surely it's balanced with regular players, just gotta git gut and get coordinated. Prepare Adlo and Blackest Night and Mega Beam can't even kill you, it is certainly not overpowered! There's no real reason to even have the restrictions it has.
    And a fun fact while we're at Brute Justice: The same Brute Justice you mention can also kill a Ranged DPS or a group of Ranged DPS and a Melee or a group of Melees instantly, because the Mega Beam can take them out in one shot. What does that say about Ranged DPS, Melees and Healers exactly? Surely it means tanks are overpowered... or something.

    And did you further know that you can also kill a DPS or tank via coordinated CC and burst? Surely that means we can safely quintuple the damage of DPS. Or bump healer's damage spell up to 10k potency. Or whatever, anything goes so long as CC and burst still beats them. Or could it be that focused CC and burst has absolutely nothing to do with the power of the job subjected to it, neither one way nor the other? That this is a highly flawed argument to use in any way?

    In fact, could it possibly be that this entire line of arguing is asinine? Frankly: It is. And yet, people constantly use it to defend healers, over and over and over.

    And the "team game" argument is terrible as well - The jobs with the highest group synergy also have the highest solo potential. If you're balancing for a team, you need to make jobs with better group synergy less powerful, not more. For DPS in PvE, that's common sense - If you get trick attack to buff the raid, you personal throughput needs to be lower so that your total contribution is the same. If you get AoE balance, you need to pay with something else. And yet, monks who bring nothing to the team but damage have a lesser weight than healers who bring considerably more group utility, are tankier and have a higher throughput. That's not "team balance", that's "no balance".

    Honestly, looking at people's arguments on this board is like watching your team's brute justice waltzing into the enemy base to try and damage their core while both their turrets are still standing. Hilarious, sad and aggravating all at the same time.
    Why on earth do people think they can make statements on balance and call things over-, underpowered or balanced if they aren't even making a comparison in the first place? It's utterly unreasonable, literally unable to be reasoned. It is impossible to reasonably claim something balanced, over- or underpowered without directly comparing the weight first. And yet people do, often. And when they don't, they work on the premise that a healer should be more valuable than a DPS by default.

    I can't even retort to such arguments with reason, because they are hanging in a different world altogether. By every objective metric - Raw Throughput, Winrates, Simulations - healers are overpowered and every logical, empirical or numerical comparison with the other roles yields the same results. People constantly make up situations in which healers can be beat, but put any other role in the same situations and not only will the end result be the same, you'll get there much quicker, much easier and with much less resources spent both in theory and in practice.

    And yet, some people defy all that like a zealous priest that defies science in favor of the holy book. There's no basis for discussion for me. Hence, I've stopped replying to the people who try to tear my posts apart on that topic - I've simply accepted that they are living in an entirely different world, one where 10kg weighs as heavy as 5kg and that's all there is to it.
    (4)
    Last edited by Zojha; 11-28-2017 at 11:18 AM.

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    stuff
    Honestly your whole post didn't really make any sense. Apparently no one is crying out that healers are OP in feast as people learned to get coordinated and learn to burst. 3 people can wipe out a healer but it takes 5+ in any group mode? To me that really shows that in Large scale pvp, people are less coordinated.

    As long as we have a Trinity system people like yourself will always find healers overpowered. Their job is to heal through the damage throughput, if they can't do that then we could homogenize all the skills even further and we will all be DPS.

    Lastly the new PvP system is what made what you called healers "overpowered". They took away the burst/cc of every dps. So if you really want to talk about balance than you should really blame SE for passing down this new 'dumbed' down version of a PvP skillset.

    Quote Originally Posted by Rufalus View Post
    Yeah I do think it would be interesting if a healer was at a higher risk than they are now unless a tank is backing them up, with tanks having more uptime available on support abilities and healers being a little more squishy if party coordination isn't there.
    I guess as a healer I put myself in extreme circumstances. I take a 5-8 man group and go capture a base in shatter or even in secure. It is amazing what a good tank can bring in those modes. DRK with TBN and PLD with Cover can really change the way the battle is going. But DRK's in PvP tend to be selfish and save TBN for themselves and PLD's forget they have cover. A PLD can cast cover on a PC that is trying to take a node/generator and will be able to prevent the interrupt from occuring so the node gets captured.
    (0)
    Last edited by Wintersandman; 11-29-2017 at 02:44 AM.

  3. #3
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Winter, it's not easy to kill a healer in feast either. I don't think people get that right now with Feast, all that are left are the people who like it and are really good at it. If you play with average people in it, they really struggle to kill anyone because it's not just attacking the same target, you need to coordinate the efforts of all three players into bursting them down. But in frontlines mode, you have average players too, and to kill any healer needs a lot more coordination than many people can do.
    (1)