
Originally Posted by
Arg0n
So, hereby I also sign up for the PVP.
Of course, it's all about the general PVP changes with Stormblood, but also steel swinging.
Yesterday I was briefly in steel swinging as BLM. It must be said that I was only briefly in Feast at the beginning as WHM, but I did not like it at all, so I completely avoided PVP.
PVP content is great, used to play exclusively PVP (Battlefield, CS, Halo, C & C, etc.).
Meanwhile, this is limited to Mobas, but I still play active and like such PVP games.
In Final this is missing somehow. Carteneau front was really funny in the old days, the first with the drones and flags, and when the classes were barely changed.
A.Black Magician is really a great class, always happy to play in PVE content.
But my goodness, this class was made in the PVP with Stormblood equal to the ground and unplayable.
- Feuka and Eiska on the same button as Henochisch ?! Totally confusing. Well, after a few dozen games that would possibly sit, but still ... no, it's just wrong.
- Mana regeneration in the shadow ice: It is absolutely subterranean. It needs about twice as many ticks as in PVE. Why??
- Transposition is missing: Probably the worst of all. Why was this removed? It also does not help that the fire and ice are instant at the stance switch, the opponent runs out of range (which happens very often) or you have to dodge AoE or keep running if you can keep Polygott upright ... So no, sorry, what's this? As BLM'er times it gets really pissing automatically.
- only 7-8 skills ... simplification nice and good, but that's just wrong, especially without Transpo and reduced Manaregenration.
- far too few instants. No triple magic available. Then at least reduce spontaneity to 10sec or introduce triple magic, or prolong sleep or increase range.
Main thing anything.
But I think many classes are the same. Above all, burst damage is hardly possible ...
As a healer, it was also mega-boring. Not enough skills. Was WHM times in Feast ... absolute disaster.
B. Delays ... finally do something about it. The server-related delays. They have lost nothing in PVP. In first-person shooters or Mobas that would be quite unreasonable, no one would play PVP. Ever tried to kick an opponent in the "desired" direction? -> Impossible
I know this only from Halo 1, because you had to "vorzielen" to meet.
C.The new mode ... Cait has already criticized it well. The Moba-like stalk would be great. But the casting times of the 'Mechs attack are much too short and too strong. In addition, everyone runs around like wild chickens. The ranged of magicians with cast times is also too small. You have to constantly run out of AoE's because the one 'Mech would catch you on max range.
Conclusion:
- class rework miserable. Back to HW / ARR time and do not introduce too many differences to PVE
- fix delays
- instants cast (or more) for all. Ev. Increase range.
- make healers jobs more attractive
- revise / balance steel swingarms
In the PVP should be the possibility that you can alone the team Carrien, if you're really good. This is not possible with the current Stormblood PVP.