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  1. #71
    Player
    StomMeisie's Avatar
    Join Date
    Nov 2017
    Posts
    15
    Character
    Pancakes N'bacon
    World
    Lamia
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by AxelDH View Post
    I think if an alliance has more than, say, 7 healers, the entire alliance could start to get 'Heal potency down' stacks.

    Something like 5% down with 8 healers, 10% down for 9, and so on.
    7-9 could probably turtle till the sun dies, so 10% wouldn't be enough

    Quote Originally Posted by kensatsu View Post
    the other day i was with my astro with 4 dps chasing me and not able of kill me, its weird in the feast i get killed pretty fast when 2 dps +1 tank is chasing me... even 2 dps can kill a healer if burst is coordinated.
    + i am a very bad healer.
    The answer to getting rolled as a healer is coordinated counterplay

    When the dps start bursting, your team should be peeling

    Problem is square took away everything most dps have to peel/cc for burst, so the pvp goes from thoughtful to braindead, which you could fix by bringing the role actions into the additional actions menu and rebalancing the cc times around how long the gcd is
    (0)

  2. #72
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    Quote Originally Posted by kuma_aus View Post
    1000 potency damage every 2.5 seconds. And every now and then you need to take a break and heal up. So it takes at least 30+ seconds for a healer to kill a DPS in a 1v1 situation. What are you doing standing around a healer doing nothing of value for 30+ seconds for you to die to a healer?

    A healer is no threat in a 1v1 situation, why are people so upset that they can't kill them? If it's about healers controlling important objectives like Tomeliths in Seal Rock or middle in Rival Wings, why are you trying to take control of an important part of the map solo?
    You can't kill a healer 1v1, even with CC and limit break.

    1v1 me and you'll find out. (fite me bro)

    Maybe you had luck once, or fought against a newbie; but you can't kill 1v1 a healer that knows how to heal.
    (1)
    Last edited by ChocoFeru; 11-28-2017 at 09:16 PM.

    Twitch: https://www.twitch.tv/chocoferu/
    YouTube: http://www.youtube.com/ChocoFeru
    Spanish Community FFXIVESP: http://www.discord.gg/ffxivesp

  3. #73
    Player
    StomMeisie's Avatar
    Join Date
    Nov 2017
    Posts
    15
    Character
    Pancakes N'bacon
    World
    Lamia
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by ChocoFeru View Post
    You can't kill a healer 1v1, even with CC and limit break.

    1v1 me and you'll find out. (fite me bro)

    Maybe you had luck once, or fought against a newbie; but you can't kill 1v1 a healer that knows how to heal.
    I couldn't kill a healer 3v1 with a warrior stunning almost on cooldown
    (2)

  4. #74
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Zojha View Post
    stuff
    Honestly your whole post didn't really make any sense. Apparently no one is crying out that healers are OP in feast as people learned to get coordinated and learn to burst. 3 people can wipe out a healer but it takes 5+ in any group mode? To me that really shows that in Large scale pvp, people are less coordinated.

    As long as we have a Trinity system people like yourself will always find healers overpowered. Their job is to heal through the damage throughput, if they can't do that then we could homogenize all the skills even further and we will all be DPS.

    Lastly the new PvP system is what made what you called healers "overpowered". They took away the burst/cc of every dps. So if you really want to talk about balance than you should really blame SE for passing down this new 'dumbed' down version of a PvP skillset.

    Quote Originally Posted by Rufalus View Post
    Yeah I do think it would be interesting if a healer was at a higher risk than they are now unless a tank is backing them up, with tanks having more uptime available on support abilities and healers being a little more squishy if party coordination isn't there.
    I guess as a healer I put myself in extreme circumstances. I take a 5-8 man group and go capture a base in shatter or even in secure. It is amazing what a good tank can bring in those modes. DRK with TBN and PLD with Cover can really change the way the battle is going. But DRK's in PvP tend to be selfish and save TBN for themselves and PLD's forget they have cover. A PLD can cast cover on a PC that is trying to take a node/generator and will be able to prevent the interrupt from occuring so the node gets captured.
    (0)
    Last edited by Wintersandman; 11-29-2017 at 02:44 AM.

  5. #75
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Winter, it's not easy to kill a healer in feast either. I don't think people get that right now with Feast, all that are left are the people who like it and are really good at it. If you play with average people in it, they really struggle to kill anyone because it's not just attacking the same target, you need to coordinate the efforts of all three players into bursting them down. But in frontlines mode, you have average players too, and to kill any healer needs a lot more coordination than many people can do.
    (1)

  6. #76
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,484
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    I remember the old PvP where I got to use PvE skills. I could take on healers 1v1 and be fine (the odd AST excepted) but now it's just a matter of teamwork. I don't think it's a bad thing per-se, but a healer is able to whittle down someones health before you can dry their MP up. A slight scale back on their mana may be needed.
    (2)

    http://king.canadane.com

  7. #77
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    ...the old pvp healers had no offensive attacks, and a good healer wouldn't even fight you anyways, they'd fluid aura or cc you and run. And a lot of jobs "soloed" them by using melee limit break, which activated a little like brute justice's beam in that it activated at start, not at animations finish. You just had to attack them a little, then stun and LB.
    (0)

  8. #78
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by RiyahArp View Post
    You just had to attack them a little, then stun and LB.
    haha I remember, melee LB was so strong for a long time. actually during that period there was a patch that greatly increase adrenaline charge speed and we saw drg's get 30-40 kills in seal rock matches mostly by LBs, the LB sound effect going off constantly lol in big skirmishes. they soon reverted those changes. I guess it's a good thing adrenaline is less effective now, but combined with all the other changes like less CC it really reduces the impact a lone dps can make.

    anyone know what JP players think about healer balance? the EN community complain about it everywhere, on official forum, reddit and gamefaqs, lots of people coming to the same conclusion, some people even citing it as the reason they stop playing pvp.
    (0)

  9. #79
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by RiyahArp View Post
    ...the old pvp healers had no offensive attacks, and a good healer wouldn't even fight you anyways, they'd fluid aura or cc you and run. And a lot of jobs "soloed" them by using melee limit break, which activated a little like brute justice's beam in that it activated at start, not at animations finish. You just had to attack them a little, then stun and LB.
    But it didn't require LB to kill a healer. The reason most people LB'd was because A healers were a pain because CC abilities were down or B the player wasn't that great.

    German forums

    Has this to say.

    Quote Originally Posted by Arg0n View Post
    So, hereby I also sign up for the PVP.
    Of course, it's all about the general PVP changes with Stormblood, but also steel swinging.

    Yesterday I was briefly in steel swinging as BLM. It must be said that I was only briefly in Feast at the beginning as WHM, but I did not like it at all, so I completely avoided PVP.
    PVP content is great, used to play exclusively PVP (Battlefield, CS, Halo, C & C, etc.).
    Meanwhile, this is limited to Mobas, but I still play active and like such PVP games.
    In Final this is missing somehow. Carteneau front was really funny in the old days, the first with the drones and flags, and when the classes were barely changed.

    A.Black Magician is really a great class, always happy to play in PVE content.

    But my goodness, this class was made in the PVP with Stormblood equal to the ground and unplayable.
    - Feuka and Eiska on the same button as Henochisch ?! Totally confusing. Well, after a few dozen games that would possibly sit, but still ... no, it's just wrong.
    - Mana regeneration in the shadow ice: It is absolutely subterranean. It needs about twice as many ticks as in PVE. Why??
    - Transposition is missing: Probably the worst of all. Why was this removed? It also does not help that the fire and ice are instant at the stance switch, the opponent runs out of range (which happens very often) or you have to dodge AoE or keep running if you can keep Polygott upright ... So no, sorry, what's this? As BLM'er times it gets really pissing automatically.
    - only 7-8 skills ... simplification nice and good, but that's just wrong, especially without Transpo and reduced Manaregenration.
    - far too few instants. No triple magic available. Then at least reduce spontaneity to 10sec or introduce triple magic, or prolong sleep or increase range.
    Main thing anything.
    But I think many classes are the same. Above all, burst damage is hardly possible ...
    As a healer, it was also mega-boring. Not enough skills. Was WHM times in Feast ... absolute disaster.

    B. Delays ... finally do something about it. The server-related delays. They have lost nothing in PVP. In first-person shooters or Mobas that would be quite unreasonable, no one would play PVP. Ever tried to kick an opponent in the "desired" direction? -> Impossible
    I know this only from Halo 1, because you had to "vorzielen" to meet.

    C.The new mode ... Cait has already criticized it well. The Moba-like stalk would be great. But the casting times of the 'Mechs attack are much too short and too strong. In addition, everyone runs around like wild chickens. The ranged of magicians with cast times is also too small. You have to constantly run out of AoE's because the one 'Mech would catch you on max range.

    Conclusion:
    - class rework miserable. Back to HW / ARR time and do not introduce too many differences to PVE
    - fix delays
    - instants cast (or more) for all. Ev. Increase range.
    - make healers jobs more attractive
    - revise / balance steel swingarms

    In the PVP should be the possibility that you can alone the team Carrien, if you're really good. This is not possible with the current Stormblood PVP.
    They agree the new 4.0 system is worse than what we had in 3.x
    (0)
    Last edited by Wintersandman; 11-29-2017 at 08:25 AM.

  10. #80
    Player
    -IronWolf-'s Avatar
    Join Date
    Jan 2014
    Posts
    34
    Character
    Iron Wolf
    World
    Malboro
    Main Class
    Marauder Lv 70
    Did you just say healers are balanced for feast? HA good one mate.
    (2)

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