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  1. #41
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StonerSunshine View Post
    -snip-
    " 3 Healers holding Gen all match."
    3 healers at the gen can easily be countered with 7 players just taking generator and then your team leaves behind 3 healers. And you can even handle this with less people if the enemy healers aren't all attacking different people all the time.

    My last game there was a healer and a paladin guarding middle. We took it over with just 4 people. 1 DPS was damaging them so the healer had to stop attacking us to heal themselves up. The 2 others and me were all interacting with the generator. Once we took control of middle, we just left behind some healers.

    "5 Healers pushing back an entire lane then standing outside of cannon range picking off anyone going out."

    If you had a group of people dying to 5 healers, I'm afraid to say your team was just bad. It's not that hard to just run away from them if you need to be somewhere else. There are many ways to get out of a base. Also if you do get into combat with them, it takes 1 healer to undo the damage those 5 healers are slowly doing on you.

    " Emptying TP+popping Enliven and running out of TP AGAIN without even scratching a SCH. I then die to Broil spam."

    Why did you die? So after 10 seconds, you saw you had 70-80% HP and the enemy SCH had 100%. Then after 20 seconds, you probably saw you had 40-60% HP and the SCH still had 100%. Then after 30 seconds you probably saw you had 10-30% HP, the SCH still had 100%. But you still stood around trying to fight? For what reason? Wasn't there anything else you could be doing instead of fighting a pointless fight for over 30 seconds?

    " They also laugh in the face of all mechs."

    And mechs laugh in the face of their damage. I main AST in Rival Wings now. I've DPSed down different mechs for minutes without dying and I hardly do any damage. And a lot of the damage I do to mechs can be made negligible if someone was protecting the mechs. Like if there was a DPS with the mech which would force me to stop DPSing the mech and heal myself every now and then from the damage they do.

    "The issue isn't damage, it's how unbelievably futile it attacking a single one of them without having someone with stuns."

    Then why keep trying to fight them? You know it's futile. Depending on the context, just ignore them. If it's in the context where you shouldn't be ignoring them, then you should have enough man power to beat them to help you.

    Quote Originally Posted by ThirdChild_ZKI View Post
    Thing is, they CAN stop and heal up, where a DPS cannot. So effectively, only one side is making forward progress even if by a little.

    Anyways, I stand by my earlier suggestion to simply adjust the Soaring effect on healers, especially since it provides a stacking buff they basically didn't work for.
    And the progress the 5 healers are making against the 5 DPS can be made 0 with just 1 healer. You could even change up the situation I said and make it 2 DPS and 1 healer vs 5 healers. It's still a stalemate. But the enemy has to put in more players into this drawn out fight.

    Edit:
    Quote Originally Posted by JimBond007 View Post
    -snip-
    To be honest, if your 5 DPS couldn't kill 1 healer. Then some if not all of the DPS involved were really bad.
    (3)

  2. #42
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,121
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    There we go, the ultimate "you can't kill a healer because you are not good enogh" trimph card. Let switch role, I am whm and you are on a any random dos job. Let see if it is me kill you first with stone spam, regent and protect or you kill me first with lb or whatever actions you have. Then we talks about who is good or not
    (4)

  3. #43
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Now the hardcore premades farming on my datacenter using really aggressive tactics. They even stack healers inside your base when core is exposed and are a bugger to kick out especially if they ko the turret gun user lol. Takes concentrated effort to get healers out of anywhere. I was hating healers in pvp years before they got overpowered - I don't think it's fun to play one, and for sure isn't fun to fight against one. I respect opinions from those who think strong healers are good for party-coordinated counter-burst dps gameplay, but we have a consensus now that the balance is too far off.
    (6)

  4. #44
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,121
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    It is likely getting Same type of restriction as Battlefield 4: limit the number snipers. Only one healer per each party
    (1)

  5. #45
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Divinemights View Post
    It is likely getting Same type of restriction as Battlefield 4: limit the number snipers. Only one healer per each party
    Not sure how that would work, and might make things a little unfair on healers wanting to queue as it would probably increase there queue times.
    (0)

  6. #46
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,121
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by jameseoakes View Post
    Not sure how that would work, and might make things a little unfair on healers wanting to queue as it would probably increase there queue times.
    It doesn't affect the que time. It is simply restrict the number of healer jobs present on the field. They already have this system on the mecha
    (0)

  7. #47
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Divinemights View Post
    It doesn't affect the que time. It is simply restrict the number of healer jobs present on the field. They already have this system on the mecha
    It would only allow one healer per team, which I imagine would complicate queues quite a bit
    (0)

  8. #48
    Player
    StonerSunshine's Avatar
    Join Date
    Jul 2017
    Posts
    10
    Character
    Ajna Stormspear
    World
    Mateus
    Main Class
    Dragoon Lv 74
    I don't believe the counter to claims of unbalance should be to just ignore it or respond with overwhelming force. It shouldn't take 7-10 people to dispatch of 3 healers. That's 1/4 - almost 1/2 of your alliance.

    Fighting a SCH for over 30s is the beginning of the realization that breaking line of sight with Evasive Jump/Bolt to avoid dmg, Skewer to reduce healing potencies or even building to a jobs main mechanic like Nastrond or Wildfire means nothing to them.

    Ignoring them does not stop them from completing objectives or inflicting dmg, much like a mosquito spreading diseases. 3v1 or 4v1 is too much resources devoted to taking on 1 guy. I don't mind 2v1 because they're still Healers and NEED to live long. Then there's the issue of stacking.

    A good Tank with usage of their CC options should be infinitely more annoying than someone just undoing your combos dmg at the press of a button but currently they're easier to take down than any Healer.
    (3)
    Last edited by StonerSunshine; 11-27-2017 at 07:20 AM.

  9. #49
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    +1 to nerf healers. The amount of self (and general) healing they can do is INSANE; 3v1 just to have a hope of taking down a good healer, really?

    Healers should be SUPPORT, with their main strength being their ability to increase the strength and survivability of their allies (you know, that whole 'team-work' thing), not their ability to go frontline and laugh off almost anything short of 1-shot. And if they want healers to be able to survive burst damage, then surely that's what Tanks are for; {Cover} anyone?

    PS. In terms of balance, and to stop everyone from simply playing a DPS, healers should still be powerful, with a Healer + DPS / Tank able to beat 2 DPS in most cases... however 2 DPS should be enough to out damage (over time) anything a healer can apply to themselves.
    (1)

  10. #50
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by StonerSunshine View Post
    3v1 or 4v1 is too much resources devoted to taking on 1 guy.
    If that 1 person is doing something important, then why is it a bother to devote that much resources to that 1 guy? If they aren't doing something important, just ignore them.

    There is no such thing as an unbeatable strategy especially with this map since there is very minimal RNG. At the end of the day, the way to winning this new map is

    (3)

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