SE could simply give old WAR back and all these problems would be gone https://youtu.be/exUi5ZB7UhU?t=3m3s :P
SE could simply give old WAR back and all these problems would be gone https://youtu.be/exUi5ZB7UhU?t=3m3s :P
You... do know that cruise chasers can attack inside the center, right? You're limited as to where and not being able to ENTER the area. But one of your attacks fill in just fine, and can reach the important point.
...optical sight does like 5k to a person. What on earth will that do?
And the rest of their team is just sitting around watching Netflix? i.e. If you need to devote 3 people to take down 1, 6 to take down 2, and probably 8-9 to take down 3, then elsewhere you've only got 16 vs. their 21... and I know it can go both ways (i.e. one of your healers vs. 3 of their players), but the way it is 'balanced' at the moment is simply not fun; with good Healers able to stonewall anything short of absolutely overwhelming force...
Also, no, you can't just ignore them while they are chipping away, usually with a few DPS and Tanks, at your mechs / towers…. And even if do ‘devote the resources’ they are back in the fight 5 seconds later, making any sort of hard won victory very short lived.
If I had to hazard a guess, the person is salty that they couldn't coordinate to kill one healer with no less than 5 people, let alone have even one of them grab CE tanks while the healer was floundering to keep itself alive. The noct sect excuse was just poorly thought-out icing on the cake to make them seem incredibly strong like they were at Heavensward release.
The 3 upvotes are likely just from equally upset players that didn't stop to read the absurdity in the comment and just saw "Astro," "scholar" and "impossible" and hit "like" because it looked like a sound case for healers being immortal.
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I think if an alliance has more than, say, 7 healers, the entire alliance could start to get 'Heal potency down' stacks.
Something like 5% down with 8 healers, 10% down for 9, and so on.
the other day i was with my astro with 4 dps chasing me and not able of kill me, its weird in the feast i get killed pretty fast when 2 dps +1 tank is chasing me... even 2 dps can kill a healer if burst is coordinated.
+ i am a very bad healer.
Last edited by kensatsu; 11-27-2017 at 09:50 PM.
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