How did the OP know they kicked because of dps. Tank dps at that. In almost every case 2 good dps can carry a dungeon run even if the tank and healer are doing little to no damage at all.
How did the OP know they kicked because of dps. Tank dps at that. In almost every case 2 good dps can carry a dungeon run even if the tank and healer are doing little to no damage at all.
To your first point. There is nothing wrong with screening people who are joining your parties for whatever content you want to do. If it wasn't via fflogs, it'd be by some other metric. Using it in MATCHED content is a bit silly though.
To your second point - you are misunderstanding. We want to see others get good for sure, but that's not what we're upset about. We're upset about the DPS with full TP who is simply doing 1-2-3 despite there being 7 mobs and doing 1k less DPS than the tank despite equal ilvl. We're upset that the Healer has 11% active uptime and 36 DPS over an entire 22 minute dungeon.
I could go on if you need me too, but the point I'm trying to convey is that it's not about skill. It's about effort. If you have no desire to contribute equal effort (please note: effort =/= skill) then you are being disrespectful.
Thankfully someone else gets it. See above.
No it doesn't. Doing the bare minimum is not putting in effort or doing your job well. In fact, it's quite literally the opposite.
Don't take a tank holding aggro as doing a good job, it's doing the bare minimum.
You mean you and others who intentionally do the bare minimum?
I survive every single tank buster in the game just fine in Sword Oath with HP to spare. Your ability to survive is scripted and completely inconsequential (especially moreso in low skill content) where a single healer shield/regen can last 50%+ the bosses HP.
Why take responsibilities for your own performance guys, when you can shift the blame to someone else.
~Typical FF14 player.
This guy gets it. See above, why take responsibility for the common denominator (OP), when you can blame someone else.
Another person who gets it. A minutia of critical thinking really goes a long way...
Don't treat it as an added CD. Your CD's are pretty fixed as to when you should use them to maximize their benefit. I too wish it wasn't on GCD or cost MP...
Don't be. Trial by fire. I've overpulled with shitty healers before and wiped the party. It was my fault just as much as everyone elses. The healer tried their best and couldn't do it. I apologized for overpulling and moved on. I didn't make excuses or call the healer shit. He knows it was part his fault that he couldn't do it. In some situations I've had to explain to WHM's how Holy works and why it's the best defensive cooldown in the game for dungeons.
People don't get as mad about wipes if you own it. In fact, I've done some stupid shit before and as long as you own it and don't make excuses people are generally pretty good about it.
I've had healers who say they had no idea they could handle X because they never tried and were glad I took them out of comfort zone.
As an 'elitist' as I've been called on many forums I'll NEVER be mad or upset with someone who tries and fails. But not trying? That's a shame.
It's the same reason I always advocate learning parties over clear parties. People who join learning parties WANT to learn. People who tend to join clear parties WANT to be carried to a clear.
Hallowed is much better served as an actual cooldown and not an oh shit button.
Preach. Despite being #1 overall DPS in Rabanastre AND holding threat on the boss in Sword Oath, a handful of people including the other tanks gave me shit about being in tank stance. I just Lol'd.
Dungeons are easy. Big pulls -> use Shield Oath. With Shield Oath you do not need a ton of flashes for AOE aggro. You can use FoF -> Flash -> CoS -> spam TE. You shouldn't lose aggro. Try to rotate your auto's/swipes on different targets though.
For bosses, one enmity combo, and switch to sword. You may need more RoH's towards end. If the boss is like sub 5%, and a DPS rips threat, just cover them and keep DPSing and pray to god their not an idiot who thinks they can run away from the boss or that the boss does ANY kind of appreciable damage...
For Trials, make sure you coordinate with your co-tank. You will need voke/shirks if you want to sit in DPS stance full time. Make sure they have it before pull, and make sure you mention to DPS to have threat reducer skills.
It is more DPS to use RoH in Sword Oath, than it is to use RA in Shield Oath.
The way I see it, defiance only works when you're at full hp or being healed...and even then it only increases healing spells and not healing abilities. While it does increase your max hp, it doesn't restore that hp. So, let's go back to your example and assume the war put on defiance during the cast of the 40k attack. While their max hp would be higher, unless they were healed or used equilibrium after putting defiance on but before taking the hit, they would still only be at 52k hp, whereas a pld or drk putting on tank stance midcast would have that 20% mitigation and only take 32k damage.
Exactly what KaldeaSahaline says, for bosses do an enmity combo in tank stance then switch to dps stance. One thing I would like to add is that pld is the worst tank to pull with, so if you're on pld and have a second tank with you and they're not a pld, make them pull. :3
How about not trial by fire and instead actively gauge your healer's capabilities when in a pug. Caution coupled with critical thinking is the best option to not waste everyone's time and kill the mood. You brush it off with a "Haha, whoops" and I'm sitting here rolling my eyes as we have to re-commence, it's annoying. I would not give you crap about it but I'm still bothered none-the-less.
It's great that some healers showed appreciation for this, and I'm sure others you have or haven't ran with were/would be pretty cross about it. But some may still be getting their bearings, and trying to build up their ability as they go. Pushing them into the fire face first is not going to sit well with everyone, even those trying to improve themselves, and it could end up doing damage beyond the run.
You think on such extreme levels, I wouldn't call you elitist, just that there's more ways to deal with a situation that running to smash your face into a wall and dealing with the consequences afterwards.
...For FOUR years now I've tanked, and I had NO idea about this.
Wow. That is...something...
I wish they could make it so you can detach that from the Party menu and shove it in its own box similar to the dot threat one. Hell, merge both and make it that there's a name of a mob and then when you cycle, the name changes with the threat on said mob there.
Jebus...Thanks for the slap in the face. I always ignored the party bar when I'm tanking. I should start paying attention a tad more now...
Tanks are capable of putting out a non-insignificant amount of dps in this game. The fact is, once you're comfortable with the basics of tanking (holding aggro, positioning, becoming familiar with your cooldowns), pumping out dps is the next thing to focus on, and dropping your tank stance is the next step. It's something you just have to try, or else you'll never get comfortable with it.
You could also take the whippersnappers don't know what they're talking about and x role is capable of y and only y approach and consign yourself to stagnation. That's a popular approach as well.
I'm not sure at all who would do this. Dungeons most people tank in shield unless at a boss; not many tank trash in dps stance. The hunt is ridiculous, it's not like you need to optimize that. Sounds like jerks on your server and data center.
As for FFlogs, well, never doubt the ability of gamers to suck all the fun out of their hobbies and turn them into real life jobs. If endgame is getting that annoying, people will start to shy away from it.
Last edited by RiyahArp; 11-17-2017 at 02:37 AM.
Healing potency is absurdly high and incoming damage entirely predictable in this game. Take Critical Hit, which roughly hits the MT for 75,000. Using Dark Knight for example, you'll throw up Shadow Wall and TBN, which is 50%. Add the shield either a SCH/AST places on you and that buster does less than half your HP. A single Tetra or Essential almost covers it entirely, though HoT ticks are usually enough. Simply put, the extra 20% mitigation from your tank stance just isn't needed whereas the damage you would otherwise do is always a preferable boon. That all being said, don't treat tank stance as a CD. It's ideally something you only utilize for aggro generation, assuming no Shadewalker or proper Shirk-ing. For progression, yes, stay in tank stance since everyone's learning at that point. Once you have a comfortable grip on mechanics, there just isn't a need.
Dungeons are a bit different. Unlike boss encounters, if you pull the entire room, there will be massive amounts of incoming damage. Healers also have far superior AoE (Well, WHM and AST do). So staying in stance helps, though you can start to weave a little once some mobs die.
I suggest looking up Youtube videos or Twitch streams and seeing how aggressive other tanks play. That can really help given you an idea on how to practice that yourself.
I'm not quite as savvy in this forum as some of you are to create multiple quotes, so for everyone who has given me suggestions, thank you - I will begin to work on those immediately. Love my DRK, but starting from the near bottom to apply the knowledge here might help me with enjoying tanking again. Let's see how it goes.
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