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  1. #1
    Player
    Bobs's Avatar
    Join Date
    Nov 2017
    Posts
    121
    Character
    Dr Ray
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    I think the solution is simple.

    If SE wants Tanks to max DPS they need to take away the penalty for doing so.

    This is just like how they changed DPS for Healer. They obviously wanted the healer to DPS too so they took away the penalty. It seems they are taking into account DPS from all players in the raid/party when they are making new content so they need to change the abilities to coincide with that. The fact that they are not just shows negligence on their part; ether on the dungeon creation side of the players skill tools side.

    The only reason why this is not a "Healer DPS Harassment Thread" is because it was resolved. Time to revamp the Tank DPS now.
    (1)

  2. #2
    Player
    HoodRat's Avatar
    Join Date
    Nov 2014
    Posts
    487
    Character
    Hood Rat
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Bobs View Post
    If SE wants Tanks to max DPS they need to take away the penalty for doing so.
    There is no penalty for doing so.
    (7)

  3. #3
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Posts
    286
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HoodRat View Post
    There is no penalty for doing so.
    B-but mah immersion. D:
    (0)
    -- Fire Yoshi P --

  4. #4
    Player
    Darst's Avatar
    Join Date
    Feb 2018
    Posts
    4
    Character
    Malior Oakleaf
    World
    Goblin
    Main Class
    Gladiator Lv 29
    This was very helpful as I was just told I needed help as a Tank, but I've done everything everyone has mentioned to do as a tank. So thanks guys. It sucks that the harrassment is there, but glad to know its not just me
    (0)

  5. #5
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Spin on your heel if you get called for low dps.

    They will think about it twice when they had to wait 10-20 minutes more for another tank.
    You should not care, you get the instant queue times even at 3 AM at night, why bother with lesser beings problems rotfl. You do higher dmg as a tank only if you feel like it, not because you have to, who will force you? A dps with 1 hour long queue time? Dont be joking.
    If you keep the aggro, pull and position well, there is nothing you should be worried about.
    You could just stand there doing nothing but taking it and watching pewdiepie new youtube video, you are privileged one.
    (1)
    Last edited by Nedkel; 02-09-2018 at 02:38 PM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nedkel View Post
    Spin on your heel if you get called for low dps.

    They will think about it twice when they had to wait 10-20 minutes more for another tank.
    You should not care, you get the instant queue times even at 3 AM at night, why bother with lesser beings problems rotfl. You do higher dmg as a tank only if you feel like it, not because you have to, who will force you? A dps with 1 hour long queue time? Dont be joking.
    If you keep the aggro, pull and position well, there is nothing you should be worried about.
    You could just stand there doing nothing but taking it and watching pewdiepie new youtube video, you are privileged one.
    I've yet to wait for more than 12 minutes since Stormblood was released. It's not the general queue that's going to afford a tank's sense of entitlement. It's the in-progress filter. Granted, that's frequently faster than the general queue, as plenty of tanks do want their quick daily bonus when another tank can't make himself a noticeable benefit to his party. It's just less consistent.

    Even with in-progress replacements being inconsistent, though, I'd still rather take my chances and attempt to replace a bad tank at the start of the dungeon. I only lose some positional damage and healer DPS, but have the chance of again being able to mass-pull again after the 2nd or 3rd boss. It usually saves time. If a tank can't bother to learn more than enmity-stack and CD-lessly meat-shield, and over-cautiously even at that, over the course of 40 to 70 levels, why should I bother sacrificing my time on their behalf?
    (0)

  7. #7
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Shurrikhan View Post
    If a tank can't bother to learn more than enmity-stack and CD-lessly meat-shield, and over-cautiously even at that, over the course of 40 to 70 levels, why should I bother sacrificing my time on their behalf?
    Actually one of the reasons why I picked up playing a tank was because of too many encounters of the exact opposite: tanks who over-obsess on damage output and having no clue how to actually do their job partly because they're mass pulling like idiots thinking that everything will die quicker when it's far more efficient to pull a couple of packs so the healer has more breathing room to deal damage.

    Playing a DPS or a healer though, I'd much rather have the overcautious tank rather than having to deal with another "tanky DPS", but probably because I have patience knowing that they're most likely still new to the role in a party setting, which is possible even at highest levels.
    (8)

  8. #8
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kazrah View Post
    Playing a DPS or a healer though, I'd much rather have the overcautious tank rather than having to deal with another "tanky DPS", but probably because I have patience knowing that they're most likely still new to the role in a party setting, which is possible even at highest levels.
    Speaking as a healer main, I VERY much prefer the overcautious tank, weither they're new to tanking or old to it. I'm content with a dungeon taking a little extra longer vs panic healing, risking wipes, squabbling and a dungeon taking far longer then it would have taken in going the slow and steady pace. This isn't an action combat MMO by far where charging and going full bore is possible with very few risks.
    (7)

  9. #9
    Player NephthysVasudan's Avatar
    Join Date
    Sep 2017
    Location
    Ul'Dah
    Posts
    1,091
    Character
    Nephthys Yamada
    World
    Adamantoise
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aylis View Post
    <snip>
    This..so much this.

    I've been doing roulette as a Red Mage as i got fed up at being yelled at as a tank who didn't do "balls to the wall pulling" and as a White Mage who would end up needing to take a shower after a dungeon because the tank insisted on "balls to the wall" pulling...its just stupid.

    Heck even yesterday in Kugane the guy wanted to pull all the way to the boss and do a LB..which did crap for nothing damage because well..it's not designed for that...people get really stupid idea's in their heads..its sad. I can get doing a pair of pulls etc....but this speed running mindset is getting foolish beyond all reason.
    (7)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kazrah View Post
    Actually one of the reasons why I picked up playing a tank was because of too many encounters of the exact opposite: tanks who over-obsess on damage output and having no clue how to actually do their job partly because they're mass pulling like idiots thinking that everything will die quicker when it's far more efficient to pull a couple of packs so the healer has more breathing room to deal damage.

    Playing a DPS or a healer though, I'd much rather have the overcautious tank rather than having to deal with another "tanky DPS", but probably because I have patience knowing that they're most likely still new to the role in a party setting, which is possible even at highest levels.
    Even as someone who's mained tanks and healers previously, I greatly prefer someone who knows exactly what they can output and intake, and I find that be far more often true of those who regularly mass pull and stance-dance than those who will not. As a healer I often find such players easier to heal because that play is at least predictable in its being more optimized, even if the margin of error is faintly less (still generally less than 4 GCDs of raw healing over any pull in which the DPS, too, are competent).

    Be it as a tank or healer, I track their cooldowns, and I expect them to track at the least the key portions of mine, but with that tracking comes certain expectations according to what is optimal generally and for the specific instance. And I find that overcautious tanks will often continually leave certain abilities on reserve for emergencies despite their animation-based delays being too long to actually serve in that capacity; when I expect them to actually make use of the damn skill, optimally and conventionally, they don't, and only then do I run into actual difficulty.
    (2)

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