I still think that we shiould heavily push for a magical weakness added to B4 more than anything else.
It would really benefit us in more than 1 way while also keeping up our selfish dps identification


I still think that we shiould heavily push for a magical weakness added to B4 more than anything else.
It would really benefit us in more than 1 way while also keeping up our selfish dps identification

One thing I also remember in 1.23 patch, was that Flare had a chance to put a Burn damage over time effect on the targets. How about make Umbral Hearts also have a chance for Fire4 to add a DOT as well as the 3 next spells used under Umbral Hearts dealing 5-10% more damage?
Freeze in 1.23 was also pretty good, had very decent damage, and was our Enmity Dump, and it had like a 90-120sec cooldown, and we didnt had to aim the spell manually.
I was also saddened in ARR that they removed one of our 3 Ancient Spells: Lightning's Burst which did more damage the lower HP the player had. It did an amazing amount of damage if Thundaga procced as well, and it had a whopping 900sec CD
This Low HP / High Damage kinda suits the BLMs style as sometimes we do eat a survivable attack with Manaward to continue DPSing.
It would also be PERFECT for use in O1S or any other raid boss that had like a ability that puts you to like 50HP. And if you had Thundercloud, Burst would guarantee a Critical hit. Low HP + Thundercloud + Long Cooldown = Massive burst damage
So yeaaaaah, please bring back ancient magic Burst
Actually, yeah. Burst and increased damage from Umbral Hearts would be neat. Replace Sleep with Burst, and you have a pretty solid BLM arsenal.


That effect on Burst is just complexity for it's own sake, at this point would and honestly that is a very specific moment which actually may not happen at all because of how healing works in FF14.
Honestly I repeat let's focus on fixing what we have instead of asking them to add completely new things that will require much more thinking.
The problem is now and requires attention now as quickly as humanly possible
That's why adding a 10% magic weakness debuff on B4 is probably the safest easiest solution to our conundrum as it shakes balance up without messing things too much
a 10% magic vun would be a nice fast fix...
(just imo, I'd prefer the magic vun on T3 dots than thru B4 usage, so we don't have an extra magic vun timer to watch, .. even if they'd apply naturally after every B4 and give B4 more meaning...; also would like to be able to spread the magic vun on other adds with T3 procs)


Melee weknesses aren't spread that easily either, the point of that buff is to replicate the weakness physicals jobs have (however nothings strops freeze from apply the debuff either)
Adding it to T3 doesn't clicks right imho, especially since T3 doesn't really need any buff in our arsenal while other spells kinda do, besides the timer can be adjust to be as long as it needs for us to not need to worry that much about


It used to be a thing in HW. And while it shouldn't be an issue, I fat finger sometimes and boop, there goes my DPS for 20 seconds and any foul timer I had.
Ahh ok, my fire 3 and fire 1 buttons flank my fire 4 button so if I fat finger during umbral ice the correct fire still comes out.


Still not entirely sure what is better and I've been sitting on savage books for weeks now thinking of what to get and 2000 creation. What should I be getting? Someone in this thread said crit and then some say dh etc. Please help me decide what mix of savage and creation pieces I need as blm.
BLM SHOULD BE NUMBER UNO AS SELFISH DPS THEY GOT STRIP AWAY ALL THERE UTILITY.SO SUPPOSELY THEY SHOULD HIT HARD EVEN HARDER THAN SAM OR EQUAL OR ABIT MORE THAN SAM.BUT RIGHT NOW SMN IS WRECKING BALL THEY NEED TO GET TONED DOWN OR OTHER JOBS SHOULD GET BUFFS.SE WILL DECIDE WHAT TO CHOOSE NERF OR BUFF.ILL FEEL BAD FOR BLMS THEY DESERVES TO BE LIKE DAMN SON A BLM NOT LOLBLM.
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