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Thread: Black Mage

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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Ironically they could broke the double ranged meta by making so that LB gaining becomes extremely nerfed is you bring them, but I think they won't do it since when they tried that for triple melee comp the backlash was real
    (3)

  2. #2
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Remedi View Post
    Ironically they could broke the double ranged meta by making so that LB gaining becomes extremely nerfed is you bring them, but I think they won't do it since when they tried that for triple melee comp the backlash was real
    They did a change before Midas to make triple melee and triple ranged to give Limit Break penalty and that made people mad enough already, which ended being removed and then reimplemented and the current penalties we have today. While I can see this being a decent counter to double ranged, people will be mad.
    (0)

  3. #3
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    like the idea of storing/stacking procs (max 3 each, fire and thunder, ..and get rid of scathe procs).., woukd be nice QoL

    @ magic vun, would prefer if T3 dots gave the magic vun instead of B4.., so if you get a Tproc, you could throw it on another add fast if wanted and make it magic vulnerable... AND we wouldn't have a totally new timer to glue our eyes on, the T3 dot timer=magic vun timer, instead of adding another magic vun timer...

    (the only other "new" timer I'd like, which isnt reallt new, is one that counts down the Foul, till its ready in seconds..)
    (0)

  4. #4
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Yes, was saying that while it could be the fastest solution without removing nuances to the game, ppl would prefer disembowel to be gone than that (although the result would be the same lol)

    @shiroe the reason why B4 is a better candidate is because B4 needs some love while T3 is already fine as it is
    (0)

  5. #5
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    agree, B4 is a bit broken/annoyimg, but would rather have it fix in other means
    (0)

  6. #6
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Honestly, Blizzard IV works a lot better in our rotations than it used to. You have to remember, Heavensward actively hemorrhaged the duration of Enochian, forcing our rotation to be staggered at the worst possible times just to keep up Enochian whilst in Stormblood, the only necessity to get back to causing big booms is to say "eeeeeeh. Just Transpose and Blizzard IV to make up for any lost Umbral Hearts. No biggy." Seriously, attempting Everweep (Neverreap) was nigh impossible for a Black Mage back in 3.x due to how stringent our rotation gets to maintain our power. I mean, there's some who can do it, but it's still not a very... enjoyable experience.

    Meanwhile, the comments about SMN often being stronger than BLM are valid, and honestly, I don't think it'd be a bad idea to simply return the base potency of Fire IV to 280 instead of 260. It'd be a simple enough change, and would continue to maintain the pure damage identity that Black Mage has followed since 2.x.
    (2)

  7. #7
    Player
    Lelila38's Avatar
    Join Date
    Aug 2013
    Posts
    757
    Character
    Rhia Nara
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Having to transpose is never "no biggie" it's a huge dps loss and on top of it it makes me feel bad and like I messed up everytime I am forced to do it. HW rotation was honestly much more fun to me. I wish we could have that back instead of those clunky umbral hearts. And I had np maintaining enochian through Neverreap, but if I manage to keep it up through Ala Mhigo's first boss I can count myself lucky.
    (0)

  8. #8
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lelila38 View Post
    Having to transpose is never "no biggie" it's a huge dps loss and on top of it it makes me feel bad and like I messed up everytime I am forced to do it. HW rotation was honestly much more fun to me. I wish we could have that back instead of those clunky umbral hearts. And I had np maintaining enochian through Neverreap, but if I manage to keep it up through Ala Mhigo's first boss I can count myself lucky.
    The DPS loss between dropping and transpose is proportional to the amount of Foul timer you lose. It never feels good to transpose but it feels worse to lose 10+ seconds of a foul timer.
    (1)

  9. #9
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Lelila38 View Post
    Having to transpose is never "no biggie" it's a huge dps loss and on top of it it makes me feel bad and like I messed up everytime I am forced to do it.
    ...It's... really not? Let me put it this way of comparison.

    You can either.

    Lose Enochian for 30s+ because you missed a single cast of Blizzard IV, and hurt your rotation PERMANENTLY.

    Or.

    Never lose Enochian so long as you have your Astral Fire and Umbral Ice timers up? Transpose feels bad, yes, but how much worse is it to lose your ENTIRE ROTATION because you had to move or because of lag versus "oh, whoops, I don't have enough time to blizzard 3 and I'm low on my Astral Fire timer! No biggie. Blizzard IV, Fire III, back in business. Damage loss be darned."

    Trust me, this is a better designed system. And considering the fact that Blizzard IV gives us our old opener as our ROTATION, and our new opener can have two more Fire IVs for more death... Well... I dunno about you, but it's looking fine from where I'm sitting in O3S.

    Quote Originally Posted by Lelila38 View Post
    And I had np maintaining enochian through Neverreap, but if I manage to keep it up through Ala Mhigo's first boss I can count myself lucky.
    ...If you're struggling to keep Enochian against the Scorpion, well... That may be a sign that you might not be using Enochian right and letting your Astral Fire and Umbral Ice fall off.

    I mean, no offense, but that first boss really isn't that difficult so this may be a bit of a you thing. Granted, Neverreap may be a "me thing" but... Well, the first and third bosses have invincibility phases and don't really play very nicely to Black Mage's original "turret or fail" gameplay style that was far clunkier than it used to be. In fact, a friend of mine who absolutely loathed Black Mage for its clunky HW design has taken to praising the SB one simply because of the changes to Enochian.

    I mean, I don't intend on this being an attack or anything, but... From my experience as a Black Mage main, I'm certain that BLM is in one of its best spots since A Realm Reborn.
    (1)

  10. #10
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Tbh never had troubles with the scorpion, second boss imho is more annoying, that aside trasponse could work better idd
    (0)

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