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Thread: Black Mage

  1. #631
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shiroe View Post
    4.06 was the big smn change?.... ah, ok.. thought it was 4.1
    4.1 was mainly quality of life and probably small buff in general, but dot buff make the biggest difference in dps.
    (0)

  2. #632
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    fingers crossed than, that blm fix might come 4.12 or something, even if only a "fast fix" like increased fire potency...,

    blm QoL fix might come later (losing enochian with fire 2 under ice astral, convert hp fix, etc.), if at all..
    (0)

  3. #633
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Shiroe View Post
    fingers crossed than, that blm fix might come 4.12 or something, even if only a "fast fix" like increased fire potency...,

    blm QoL fix might come later (losing enochian with fire 2 under ice astral, convert hp fix, etc.), if at all..
    with fire 1 under ice astral'
    (0)

  4. #634
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    That won't happen, you lose enochian the moment you lose either astral fire or umbral ice, they would have to change fire 1 and blizzard one effect for that which would in turn make trasponse useless
    (0)

  5. #635
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    transpose would be an instant solution, ... where as if you have time to cast fire 1(or swiftcast + sharpcast / proc fire 1), you wont lose enochian / foul build up
    (0)

  6. #636
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Dot buff was what made SMN damage to become comparable to MCH, 4.1 changes were mostly QoL to easy rotation, make Devotion not a pain to use and reduce penalties SMNs suffered by death. It ended up boosting their rdps but not by a lot, really. SMN was already good pre 4.1. This shows that if they want a job to deal more damage all they have to do are simple potency buffs here and there.
    (0)
    Last edited by zuzu-bq; 11-10-2017 at 10:36 PM.

  7. #637
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    @shiroe Maybe but I won't be surprised if ppl told me to git gud about it tbh
    (0)

  8. #638
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    its a general blm issue, casting fire 1 (or fire 2) while under any ice astral makes anyone blm lose enochian/ foul build up...

    maybe I need to git gud too, complaining about that..., but it is annoying
    (0)

  9. #639
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    One thing I also remember in 1.23 patch, was that Flare had a chance to put a Burn damage over time effect on the targets. How about make Umbral Hearts also have a chance for Fire4 to add a DOT as well as the 3 next spells used under Umbral Hearts dealing 5-10% more damage?

    Freeze in 1.23 was also pretty good, had very decent damage, and was our Enmity Dump, and it had like a 90-120sec cooldown, and we didnt had to aim the spell manually.

    I was also saddened in ARR that they removed one of our 3 Ancient Spells: Lightning's Burst which did more damage the lower HP the player had. It did an amazing amount of damage if Thundaga procced as well, and it had a whopping 900sec CD
    This Low HP / High Damage kinda suits the BLMs style as sometimes we do eat a survivable attack with Manaward to continue DPSing.
    It would also be PERFECT for use in O1S or any other raid boss that had like a ability that puts you to like 50HP. And if you had Thundercloud, Burst would guarantee a Critical hit. Low HP + Thundercloud + Long Cooldown = Massive burst damage
    So yeaaaaah, please bring back ancient magic Burst
    (1)

  10. #640
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Yeah it been discussed previously that adding a damage bonus to Hearts wouls be a good buff since it would solve two of BLM's concerns at once. I personally think a fix +X potency would be the best if that would be the case. Allowing BLMs freely cast a Fire inside Hearts for no damage loss keeping the rotation fluid and avoiding some small disparity between players that a percentage would coulr when added on F1 vs F4. Also a lot of good suggestions that could potentially improve BLM's AoE were frowned upon a while ago, but since SMN has now a better AoE damage, that shouldn't matter anymore really. So if said heart buffs affected Flare, it wouldn't be broken at all. But could also throw Fire II into further oblivion.
    (0)
    Last edited by zuzu-bq; 11-11-2017 at 02:00 AM.

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