fingers crossed than, that blm fix might come 4.12 or something, even if only a "fast fix" like increased fire potency...,
blm QoL fix might come later (losing enochian with fire 2 under ice astral, convert hp fix, etc.), if at all..
That won't happen, you lose enochian the moment you lose either astral fire or umbral ice, they would have to change fire 1 and blizzard one effect for that which would in turn make trasponse useless
transpose would be an instant solution, ... where as if you have time to cast fire 1(or swiftcast + sharpcast / proc fire 1), you wont lose enochian / foul build up
Dot buff was what made SMN damage to become comparable to MCH, 4.1 changes were mostly QoL to easy rotation, make Devotion not a pain to use and reduce penalties SMNs suffered by death. It ended up boosting their rdps but not by a lot, really. SMN was already good pre 4.1. This shows that if they want a job to deal more damage all they have to do are simple potency buffs here and there.
Last edited by zuzu-bq; 11-10-2017 at 10:36 PM.
@shiroe Maybe but I won't be surprised if ppl told me to git gud about it tbh
its a general blm issue, casting fire 1 (or fire 2) while under any ice astral makes anyone blm lose enochian/ foul build up...
maybe I need to git gud too, complaining about that..., but it is annoying
One thing I also remember in 1.23 patch, was that Flare had a chance to put a Burn damage over time effect on the targets. How about make Umbral Hearts also have a chance for Fire4 to add a DOT as well as the 3 next spells used under Umbral Hearts dealing 5-10% more damage?
Freeze in 1.23 was also pretty good, had very decent damage, and was our Enmity Dump, and it had like a 90-120sec cooldown, and we didnt had to aim the spell manually.
I was also saddened in ARR that they removed one of our 3 Ancient Spells: Lightning's Burst which did more damage the lower HP the player had. It did an amazing amount of damage if Thundaga procced as well, and it had a whopping 900sec CD
This Low HP / High Damage kinda suits the BLMs style as sometimes we do eat a survivable attack with Manaward to continue DPSing.
It would also be PERFECT for use in O1S or any other raid boss that had like a ability that puts you to like 50HP. And if you had Thundercloud, Burst would guarantee a Critical hit. Low HP + Thundercloud + Long Cooldown = Massive burst damage
So yeaaaaah, please bring back ancient magic Burst![]()
Yeah it been discussed previously that adding a damage bonus to Hearts wouls be a good buff since it would solve two of BLM's concerns at once. I personally think a fix +X potency would be the best if that would be the case. Allowing BLMs freely cast a Fire inside Hearts for no damage loss keeping the rotation fluid and avoiding some small disparity between players that a percentage would coulr when added on F1 vs F4. Also a lot of good suggestions that could potentially improve BLM's AoE were frowned upon a while ago, but since SMN has now a better AoE damage, that shouldn't matter anymore really. So if said heart buffs affected Flare, it wouldn't be broken at all. But could also throw Fire II into further oblivion.
Last edited by zuzu-bq; 11-11-2017 at 02:00 AM.
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