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Thread: Black Mage

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  1. #1
    Player
    Zerathor's Avatar
    Join Date
    Jun 2016
    Posts
    441
    Character
    Jack Cinder
    World
    Excalibur
    Main Class
    Black Mage Lv 80
    This thread needs to stay alive. Blm needs to be a viable raiding option.

    Can blm clear all savage and ultimate? Yes, but that's a terrible argument when every other dps job is a better option by a lot. Nobody wants a dps that is crippled by comparison to other jobs.
    (3)

  2. #2
    Player
    Altera's Avatar
    Join Date
    Jul 2011
    Location
    Bergen
    Posts
    1,159
    Character
    Chandani Aranka
    World
    Odin
    Main Class
    Black Mage Lv 100
    Yeah the, Can a BLM etc clear savage or Ultimate, is kinda like saying a person on crutches can finish a marathon. He will manage to finish it, but he will be most likely the last one to finish.

    BLM needs something to make them more equally desired in a raid team. Like Freeze, or maybe Blizzard 4 also puts on the effect Fragile as Tzain mentioned.
    I still feel Umbral Hearts needs a buff, to compansate for the loss of Raging Strikes.

    The useless spells we have also need some love, either change them completly or add effects to them.
    Sleep could make Bosstargets Drowsy, and on every other normal mob it still does sleep. Drowsy could make Bosses hit weaker. 10-15sec duration
    Remove Blizzard 2, and replace it with Burst. Though i think asking for such a change midexpansion is too much.
    (0)

  3. #3
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    aside beign late for extreme changes I don't see them give us access to an ancient magic before unlocking BLM
    (0)

  4. #4
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Oh look, this thread is still going


    Yep, Freeze should get a trait letting you use it at zero MP (after flare) to give you immediate Umbral III, and at level 68 with Enhanced Umbral Heart, it should also give you 3 umbral hearts. Boom, aoe damage issues fixed.

    Still a proponent of heightened mobility complimenting heightened damage and against "flat" potency increases as they don't solve real issues with the class. For those of you who are "newcomers" to the thread, consider my (abbreviated) suggestions list from page, like, 30 of this thread:

    -Thundercloud refreshes Astral/Umbral timer
    -Thunder dots of all grades are additive up to 60 seconds (vs. "refresh" of the timer as is now)
    -Convert reduced to 60 seconds recast, removed HP cost (call it Indulge, if you will). Alternatively, Convert stays 180 seconds recast, gives you a full bar of MP, and a set of procs
    -Upon obtaining (not using) a proc, 5 free seconds add to the Foul timer, also perhaps giving a "free" foul every time the Enochian buff is used.
    -Foul double potency single target
    -See the above Freeze suggestion
    -Umbral hearts give +10% damage for the spell consuming the heart, also the consumption of all three hearts could give a Firestarter proc, or insert other incentive here
    -Firestarter "chain" from free Fire III into free Fire IV
    -Aetherial Manipulation recast reduced to 15 seconds

    Also, as was established some 15 pages back, one of the biggest issues with the job is that it has no real two minute synergy that can be lined up with Hypercharge/Stratagem/Trick Attack/Foe Requiem/Devotion. One of the reasons that jobs like SMN are so strong is that it can utilize burst windows very effectively and minimize weaker windows. BLM has none of that.

    Ultimately all we can really do is toss out suggestions and see what they do, but just about everyone is in agreement that it's in dire need of attention at this point, so I'm glad we've made progress.
    (1)
    Last edited by Llugen; 11-16-2017 at 10:42 PM.

  5. #5
    Player
    Remedi's Avatar
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    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    I was using examples on a broader sense, while I don't agree that it's safe to assume that we won't do mistakes even at higher end, especially in pugs you see ppl not lining cds perfectly or using them at all, I don't think it's fair to say that using raid cds wrongly is not a big deal, I've seen plenty of litanies used during a boss jump (or chain strategem/trick attack applied on the heart instead of shinryu)
    I don't think that while talking about game balance we can seriously think only about high end when making an argument to SE, because honestly that's a part of the game too and quite frankly if the meta comp would require a more careful playstyle to reach a certain height of dmg I could actually accept that but I don't play ranged so can't really say

    I do agree about what you said about phase skips, but I was talking about the speed kills done with or without meta groups tbh, though ye shoul've been more precise
    (0)
    Last edited by Remedi; 11-16-2017 at 07:15 PM.

  6. #6
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Remedi View Post
    snip
    The only thing that could justify a bad litany like that is a random skip, and you can normally predict those accurately (Creator gave me a lot of training there, thanks A11).
    When Sfia says "high level" he doesn't mean a god-tier player somehow playing with 7 idiots.
    He means a party of skillful people playing together. Which is what you see in serious progression, high-end speed kills and more recently, Ultimate.
    This "pug" example in the vacuum where everyone is bad except for the subject of the argument doesn't mean much. Of course if you're shoved into a terrible party things go South fast. That's why Hashmal is such a clown fiesta.

    This kind of balancing is always meant for the top cut of the playerbase. This is simply because it's only at that level that the issues become apparent, when people are fully utilising the resources they have available (and optimally) that the discrepancies become visible.
    It's these heavily invested, heavily devoted people that become disenchanted when the state of the game balance bodes ill.

    Someone who's on the 50% of any job (and that's the majority of the playerbase) can get better just by reading basic guides about their job and try to have good uptime.
    Someone on the 75% percentile can start to keep track of their buffs/dots and do the rotation as well as possible while keeping those up.
    Someone on the 90% percentile can now optimise the rotation for each specific fight and alter it with regard to skips/timings and make sure the little things are all done perfectly on top (weaving ogcds and stuff like that).
    All of these happen regardless of the state of game balance. You have so many avenues of drastic improvement before these imbalances become a critical issue that they honestly make no difference.

    But if when you start nearing the 95%+ you still see a big gap between your job and the others, you realise that all your investment was a waste. It's here that balance becomes an issue- you're suddenly limited by the game itself moreso than your execution. This is actually the worst feeling ever.
    Especially in a game like this, where we play a self-insert avatar. Oh look, my catgirl witch now has to be a bard in Ultimate. So much fun >.>
    (1)
    Last edited by Galvuu; 11-17-2017 at 01:38 AM.

  7. #7
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Galvuu View Post
    Snip
    Tbh I don't disagree with what sfia said It's just I was talking generally not really on the high end spectrum to try and rationalize SE stance on what they said
    (0)

  8. #8
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    The problem is that SE seems to want to balance them all only by average player's output. Which makes better players realize some jobs are just too much better at high skill level so the average players ditch the not so good and bad jobs to play the better jobs even though they won't get much benefit out of doing so.
    (0)

  9. #9
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by zuzu-bq View Post
    The problem is that SE seems to want to balance them all only by average player's output. Which makes better players realize some jobs are just too much better at high skill level so the average players ditch the not so good and bad jobs to play the better jobs even though they won't get much benefit out of doing so.
    True that, though not sure if they have a choice in that

    That said they ditched one job to make sure that balance was all right so I'd say we should still make them know it
    (0)

  10. #10
    Player
    Komaru_Tatoro's Avatar
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    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    those percentile for the avg player should be shifted to 35%tile now because some many players on fflog are starting to do optimization/speed kill/whole team buffs 1 sole player to boost/padd numbers.
    plus ppl getting better gears.
    if you look back just a shy few weeks ago logs the todays equivalent %tile is much lower
    (0)
    Last edited by Komaru_Tatoro; 11-17-2017 at 01:53 AM.

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