Quote Originally Posted by Claviusnex View Post
It wasn't the solo combat that was causing the OP problems nor myself for that matter. It was playing "Let's pop the bubbles". [..]Chasing bubbles isn't combat.
You're right, it's not. It lacks the complexity of combat since in combat you'd have to do that on top of DPSing the boss down which is fully what I expected to do when the duty started only to be pleasantly surprised. Your only responsibilities in this duty were movement and appropriate time of clicking a button. Furthermore, it wasn't even truly a solo duty because Arenvald's AI, and then Fordola's, were very satisfying imo. He'd almost always go for the bubbles I identified as problematic, leaving me to go after other threats. And then we 3-man'd it and it was all the easier. So when you stop to think about it, to begin with, your request to not have it be a solo-duty are null and void because it wasn't.

In fact for the most part it just appears to be luck as to whether you make it in time or fail by some hundredth of a second.
I'd say that's latency more than anything.

All I wanted was to finish the MSQ yet couldn't for a number of tries. What does it hurt to provide a setting to reduce how hard it is or allow for teams? It doesn't. If you like the harder version then just pick that or run whatever on your own.
Are we supposed to allow 24 players into Extreme primals or Savage runs because it's too difficult for some people?

But hey, wait a minute - both you and OP completed the duty. Welp.