This, a million times over. Not a day goes by without a forum post asking for things to be made easier because someone didn't get it on their first/second/third try.
It's not like that it bothers you, if someone else takes someone into a solo duty. Not at all.
Practice makes perfect.
options are nice, if people are playing together they should get it done together. Most mmo don't make you do things alone. ff14 mostly the only mmo that does this. teaming up helps you build teamwork. solo does nothing to help you get better.
it isn't for people to be carried, nor is it to make things easier. heck thry could do a level sync system that increases the difficulty with more ppl. ever think of that? nope yall just wanna be trolls complaining.
Last edited by BigRed5392; 10-15-2017 at 04:34 AM.
Some things need to be done alone. Working at it generally gets it done. Expecting others to do it for you isn't an answer in this game or in the real world too. Oddly enough our OP did manage to get it done.
i was editing my post.re-read it before assuming things like the other 2.
most mmo have solo content team mates can join on. It isn't always about "doing it for ppl" but simply joining them and doing it together. they can easily raise the difficault with more ppl.
soloing in an mmo doesn't make u better, knowing good team synergy does. options are nice as well.
how someone chooses to beat solo content doesn't effect you in any way. those who learn will learn.
We have plenty of content we do together. We have very little solo content and I think it's a good thing to keep it. Solo'ing in an MMO does make you better, it forces you to actually be good at what you do. There is very little in this game that stops people from progressing. It's fine just the way it is in my view.
How does this type of solo content force you to be better if you play a group/raid healer?We have plenty of content we do together. We have very little solo content and I think it's a good thing to keep it. Solo'ing in an MMO does make you better, it forces you to actually be good at what you do. There is very little in this game that stops people from progressing. It's fine just the way it is in my view.
If your chosen role through the game is healing, whether in light party groups or full raids?
In fact this type of solo instance is the opposite of your chosen play style.
The option of inviting assistance to these types of instances would be precisely that - an option. If the person wanted to run it solo, then of course go ahead. If however, you turn around and say 'if the option's there then of course I'd use it' - well what happened to your insisting on solo only stance?
This game, like others - probably more so as it's repeat subscription based - needs to retain people in the face of many other offerings out there. We see posts asking the devs for this and for that - all these costs money, either directly or indirectly. And the money stream is the player base.
Consequently, I'm not in favour of a forced mechanic where the player feels isolated with no possibility of assistance.
As some posters have brought up - not everyone playing has the sharpest eyes and reactions - time, life, or just inherited physical conditions can have that effect.
These players probably won't get near end game savage or similar, they are just playing for the love of the story and also for the other less high end activities.
Should we encourage a mechanic in a group based mmorpg that offers no possibility of in game assistance for these people?
Last edited by Teraluna; 10-15-2017 at 05:08 AM.
Solo forces you to reevaulate your rotation because you're failing dps checks and no one's there to make up for it.
Solo forces you to reevaulate your gear if you fail in either dps or stamina since solo trials don't have gear locks.
Solo forces you to actually dodge telegraphs and cross over that self-heal skill and better understand your kit because you don't have a healer to raise you.
tl;dr solo doesn't let you get carried, which despite what you may say, is a thing that happens and is not uncommon. I don't think it's a bad thing that the developers expect us to be able to perform at a certain level individually.
A lowering tide sinks all ships. No one's going to get better at the game if they keep on nerfing roadblocks, never require you to learn a rotation, let you fail mechanic after mechanic without ever learning, and let you roll your face across the keyboard and can still clear roulettes.
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