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  1. #1
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by dragonseth07 View Post
    It is a video game, like any other. That means that in all likelihood not everyone will be able to beat it. I'll never beat Dark Souls. That doesn't mean it has to be made easier. It means I either git gud or admit defeat.

    There are loads of games I gave up on as a kid because they were too hard for me. This is just another game. Difficulty works the same.
    This is simply so wrong that its embarrassing to even have to explain it.
    Its an MMO, and the sole mission of the studio is to try and keep the players around, subscribing month after month, year after year.
    The studio of dark souls/(enter the name of any single/multiplayer game in the world) do not give a crap whether you beat the game or not, they have all your money up front and its a done deal.
    (3)

  2. #2
    Player
    Lazaruz's Avatar
    Join Date
    Jun 2017
    Posts
    128
    Character
    Sayo Nagae
    World
    Odin
    Main Class
    White Mage Lv 70
    Quote Originally Posted by JCharms View Post
    This is simply so wrong that its embarrassing to even have to explain it.
    Its an MMO, and the sole mission of the studio is to try and keep the players around, subscribing month after month, year after year.
    A valid point, but I feel like you're omitting the other side. Some people would get bored if there was never really any form of difficulty increase (I mean just look at Ultimate. Players specificly requested that difficulty tier) if, for a lack of better words, lets say the MSQ allways meant you would quite litterally be able to beat it in one try without any effort involved.

    Reason why, or atleast speaking from a extremely personal perspective, is the sense of hand holding. What's the difference in actually clearing something yourself, compared to just going to youtube and watching a let's play, when the game is going out of its way to make sure you clear it. It's a very patronising feeling, and I atleast, would get quite sick of it rather fast.
    Sure with most RPG's there's still that level of personal story, you can still make the journey your own, but FFXIV is very much so railroading you on one path when it comes to the story.

    However, I'm digressing, and people much more clever then me have already touched on why allowing you to queue with people into the solo MSQ instances wouldn't be a good idea. I'd like to add though, that from a story perspective, it wouldnt make sense for us to have that ability, as the game is very clear on you the player being the only Warrior of Light, while the people you queue with when killing primals, raiding or what have you, are at best left to player headcanon if they're even Echo users.
    (1)
    Last edited by Lazaruz; 10-15-2017 at 09:52 PM.

  3. #3
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Lazaruz View Post
    A valid point, but I feel like you're omitting the other side.
    I can see where youre coming from, but I cant understand how the msq can be related to progression raiding/gearing, and it seems a lot in this thread are also of that mind.
    You even mention it yourself, a "tier".. They exist because there are people with varying degrees of ability.
    The last game I played had 3 tiers in the msq, dungeons and raids, story mode, hard mode and nightmare mode, and the rewards reflected the difficulty. To me, this is simply good design as it allows people to select and do content within their ability.
    I think too many people look through their own experiences and think theirs is the way everyone plays the game, not realising there are many whom will never see the inside of any extreme or raid and are quite happy playing other parts of the game.
    (2)

  4. #4
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    If anything, this is proof that the solo MSQ quests need to be harder. I honestly feel sorry for anyone who had to carry OP's dead weight to 70.

    Quote Originally Posted by JCharms View Post
    Its an MMO, and the sole mission of the studio is to try and keep the players around, subscribing month after month, year after year.
    And as many MMOs have learned, gating content can help with that. Nobody wants to play a game where they're constantly saddled with players who can't handle even the most basic content. The majority of MMO players (especially the ones who are likely to be long term players) want to play with other people at or near their own skill level, and if they are constantly subjected to bad players, they're more likely to quit the game. If the core audience quits, the game won't last very long.
    (9)

  5. #5
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Beckett View Post
    If anything, this is proof that the solo MSQ quests need to be harder. I honestly feel sorry for anyone who had to carry OP's dead weight to 70.


    And as many MMOs have learned, gating content can help with that. Nobody wants to play a game where they're constantly saddled with players who can't handle even the most basic content. The majority of MMO players (especially the ones who are likely to be long term players) want to play with other people at or near their own skill level, and if they are constantly subjected to bad players, they're more likely to quit the game. If the core audience quits, the game won't last very long.
    This is the MSQ we are talking about... Its over in days, its not repeatable.. You speak as if theres some kind of lasting progression to it.
    I dont get it, nor any of these arguments brought up around it.
    (2)

  6. #6
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by JCharms View Post
    This is the MSQ we are talking about... Its over in days, its not repeatable.. You speak as if theres some kind of lasting progression to it.
    I dont get it, nor any of these arguments brought up around it.
    Neither do I, it is separate from end game dungeon/raids.
    It can appeal to a different player profile, not interested in high end content.

    People talk about stopping bad players, but overlooking the situation where you can idle around in PotD to get to lvl 70 if you really wanted - and that requires little knowledge of your class.

    This particular solo instance teaches you absolutely nothing of your class. It is pure arcade reaction type spamming, something like missile command. How that relates to a player who's focus is group healing for example is beyond me, or a player who loves the story element whilst doing their chosen roles of various crafting professions.

    The only outcome of a forced isolation in this case won't have any effect on 'good' or 'bad' players (to use those two extremes being painted on here). It does have the potential to lose players, who can be excellent at their trades or in group interactions, but aren't blessed with the reaction times of others.

    I see nothing wrong with giving the option, and it would be an option (you can solo this to your hearts content if you want) of helping players through something this is separate from end game content.
    (3)
    Last edited by Teraluna; 10-16-2017 at 09:42 PM.

  7. #7
    Player
    SeriousxSarcasm's Avatar
    Join Date
    Mar 2016
    Location
    Ul'dah
    Posts
    427
    Character
    Mandar Magoo
    World
    Cactuar
    Main Class
    Botanist Lv 80
    Quote Originally Posted by Teraluna View Post
    This particular solo instance teaches you absolutely nothing of your class. It is pure arcade reaction type spamming, something like missile command.
    Uh, I thought it was kinda obvious. It's teaching you situational awareness and testing your ability to move and react to it lol. Something that the majority of players lack skill in. Which is why we're seeing so many people have problems with it. XD
    (9)

  8. #8
    Player
    1strae8's Avatar
    Join Date
    Mar 2012
    Posts
    2
    Character
    Lil Stingrae
    World
    Excalibur
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by SeriousxSarcasm View Post
    Uh, I thought it was kinda obvious. It's teaching you situational awareness and testing your ability to move and react to it lol. Something that the majority of players lack skill in. Which is why we're seeing so many people have problems with it. XD
    I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
    (1)

  9. #9
    Player
    Khaidal's Avatar
    Join Date
    Apr 2017
    Posts
    103
    Character
    Khaidal Gesin
    World
    Sargatanas
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by 1strae8 View Post
    I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
    And yet people still don't do it. Running healer makes me feel like Piccolo from DBZ Abridged. "Why didn't you DOOOOOOODGE!"
    (3)

  10. #10
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by 1strae8 View Post
    I beg to differ since every trial and dungon in this game makes you pay attention to every mob attack and respond to it. Teraluna stated it had nothing to do with your class and that is correct since dispelling orbs has nothing to do with "class". Most players at level 70 are aware of there situation while moving and reacting to it. Otherwise they would never get past trials or dungons.
    Not really. I've seen people get past things while the rest of the party carried them through. (They were dead at the end and most of the fight and still got the clear, this is including SB final boss multiple times) This would be the same thing if they added an option to bring someone else since you technically can't do it on your own.

    This instance DOES test your awareness and positioning. You want to go to the balls that spawn first/closer to the npcs since they will reach the NPCs before ones that spawn later/further away. They even made it easier by having lines. If you position yourself further up closer to where they spawn you can get to them immediately instead of wasting time making your way up there. Depending on how you position yourself, you can also clear around 3 balls per item use and use Sprint to make getting to them easier.
    (4)
    Last edited by Vaer; 10-19-2017 at 12:38 AM.