Please don't add party members to solo duties. SE Needs to stop catering too, and subsequently breeding / enabling bad players. You keep trying and each time you improve - this is something the game sorely lacks in the MSQ and desperately needs.


Please don't add party members to solo duties. SE Needs to stop catering too, and subsequently breeding / enabling bad players. You keep trying and each time you improve - this is something the game sorely lacks in the MSQ and desperately needs.



There are a number of us that aren't what I would call bad players that lose reaction time and vision sensitivity as we age. There are places in the game that it wouldn't hurt anyone or obvious elites like yourself if SE were to find a way to accommodate them. Hopefully you will come to understand this but if not 60 is a lot closer than you realize.


A lowering tide sinks all ships. No one's going to get better at the game if they keep on nerfing roadblocks, never require you to learn a rotation, let you fail mechanic after mechanic without ever learning, and let you roll your face across the keyboard and can still clear roulettes.
I think you can admit no one wants to play a game where the bar is set for 60+ individuals, individuals with disability, etc. There are many other games senior players can enjoy, there is no reason every title must be catered towards their unique limits. At the end of the day it is a game and a game must be enjoyable not press a button to win and get back to the story, visual novels exist for that.There are a number of us that aren't what I would call bad players that lose reaction time and vision sensitivity as we age. There are places in the game that it wouldn't hurt anyone or obvious elites like yourself if SE were to find a way to accommodate them. Hopefully you will come to understand this but if not 60 is a lot closer than you realize.
I don't believe giving the option of inviting another player to a story instance is setting the bar as you say.I think you can admit no one wants to play a game where the bar is set for 60+ individuals, individuals with disability, etc. There are many other games senior players can enjoy, there is no reason every title must be catered towards their unique limits. At the end of the day it is a game and a game must be enjoyable not press a button to win and get back to the story, visual novels exist for that.
The bar is high enough for those who want extreme levels at end game - there is testing content already there for the percentage of players who want that.
This isn't high end progression we are talking about, just an option in the msq that is all.
Last edited by Teraluna; 10-15-2017 at 07:28 AM.
I don't believe giving the option of inviting another player to a story instance is setting the bar as you say.
The bar is high enough for those who want extreme levels at end game - there is testing content already there for the percentage of players who want that.
This isn't high end progression we are talking about, just an option in the msq that is all.
Its about where it leads, give an inch take a mile style. You can see bits and pieces taken away all time, even the skill floor out they say but all it amounts to is cutting out parts of the ceiling and the floor remaining subterranean. Where are the better healers I was promised with the removal of CS? Oh people are still just making excuses? Funny how that works isn't it.
Theme park MMO's are awful but that's all that exists right now and they were born by people cutting out all the parts they didn't like out of classic mmo experiences.
I completely agree in regard to a complete dissolution of challenge in an mmo, and also acknowledge that any popular pastime of this kind will have a broad player set.Its about where it leads, give an inch take a mile style. You can see bits and pieces taken away all time, even the skill floor out they say but all it amounts to is cutting out parts of the ceiling and the floor remaining subterranean. Where are the better healers I was promised with the removal of CS? Oh people are still just making excuses? Funny how that works isn't it.
Theme park MMO's are awful but that's all that exists right now and they were born by people cutting out all the parts they didn't like out of classic mmo experiences.
The accommodation of a broad a range as possible, from those occasional players through to fixed raid progression groups (and I used to be in a few), is historically difficult.
In this particular situation I would say the two have a separation, as the story arc for ex/savage high end raids is segregated from the main msq.
Now from my days in raid progressions in other mmo's, I welcome the fact that those type of challenges are here, and hope the players doing them gain as much enjoyment from them as I did in days gone by.
The msq is a different interest, particularly for those who have followed ff story lines in the past, but also for lovers of other general fantasy & lore based books/media.
It has no impact on the difficulty of high end raids - nor should it - the two should remain absolutely and permanently separate.
So this forced isolation of something which is not high end, which is more for story lovers, is a situation I believe they could adjust without impacting top end difficulty.
Personally I feel very uncomfortable in a non-end game mechanic that removes some people from their love of the story, purely as a consequence of physical capabilities - slower reaction time, slower co-ordination etc - which time and life's circumstances will eventually bring to most of us.
These people aren't the majority, thank goodness most of us have pretty good faculties. But they do have an interest, and it is the great story of this fantastic mmo.
This is why I believe the forced solo story content instances should offer a manner of other player assistance.
Personally I would feel honoured to assist someone who is struggling. Maybe that is the born healer in me.
Or maybe, on a rather depressing note, I'm a player out of time with the more modern, but less sympathetic approach to those who struggle.
Last edited by Teraluna; 10-15-2017 at 04:38 PM.
Player
Serious question: Have you ever played other Final Fantasy games?I don't believe giving the option of inviting another player to a story instance is setting the bar as you say.
The bar is high enough for those who want extreme levels at end game - there is testing content already there for the percentage of players who want that.
This isn't high end progression we are talking about, just an option in the msq that is all.
The storybattles in 14 are very easy compared to story battles in other FFs.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
No I haven't.
I did used to be a class mentor and progression raid leader in two statics at the top end content in Warcraft.
After that it was the same as our guild moved to Rift when that launched. Again progression top end raiding in statics.
After all these are mmos - where you play together.
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