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  1. #21
    Player
    SlogDog's Avatar
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    Mar 2017
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    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Claviusnex View Post
    There are a number of us that aren't what I would call bad players that lose reaction time and vision sensitivity as we age. There are places in the game that it wouldn't hurt anyone or obvious elites like yourself if SE were to find a way to accommodate them. Hopefully you will come to understand this but if not 60 is a lot closer than you realize.
    I think you can admit no one wants to play a game where the bar is set for 60+ individuals, individuals with disability, etc. There are many other games senior players can enjoy, there is no reason every title must be catered towards their unique limits. At the end of the day it is a game and a game must be enjoyable not press a button to win and get back to the story, visual novels exist for that.
    (4)

  2. #22
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BillyKaplan View Post
    snip
    It wasn't the solo combat that was causing the OP problems nor myself for that matter. It was playing "Let's pop the bubbles". I eventually completed it as well but in many of the failures I had killed the bubble in what appeared to be enough time. In fact for the most part it just appears to be luck as to whether you make it in time or fail by some hundredth of a second. All I wanted was to finish the MSQ yet couldn't for a number of tries. What does it hurt to provide a setting to reduce how hard it is or allow for teams? It doesn't. If you like the harder version then just pick that or run whatever on your own.

    I never run extreme content while it is current nor ever intend to so my skills only need to be good enough to hold my own in normal combat. Chasing bubbles isn't combat. It seems to bother serious players that there are people like me who really don't care about the highest level raids or trials. I never have understand why as it does absolutely nothing to affect their game play. It doesn't bother me that there are the extreme versions of game content as it has no effect on me. So what I don't get some shiny or end up waiting a release or two until it can be obtained in an unsynched cakewalk. Of course I could take the tact that there are a lot more players like me who pay for the harder stuff we will never do so why don't we get rid of it instead? I won't because it has no real affect on my enjoyment of the game and if it helps keep people around to play and support the game then all is good. It wouldn't hurt some of the posters here to reflect on that.

    Quote Originally Posted by SlogDog View Post
    I think you can admit no one wants to play a game where the bar is set for 60+ individuals, individuals with disability, etc. There are many other games senior players can enjoy, there is no reason every title must be catered towards their unique limits. At the end of the day it is a game and a game must be enjoyable not press a button to win and get back to the story, visual novels exist for that.
    As a person being close to 60 and having known a number of people with disabilities over the years I really pity your lack of empathy. Remember one way or another you will be in their shoes one day. We are talking about the MSQ here not some extreme level raid. There is no reason nor does it hurt anybody to allow for some type of accommodation. It could be as simple as a level selection when going into solo instance or allowing a partner. Contrary to popular belief this doesn't ruin the game. People that select the easier level content do not generally go on to try the highest level versions of that content. So what's wrong with a tourist mode and higher levels for those that like to play that stuff? Nothing.

    By the way I do a pretty good job of holding my own or out playing younger folks in the content I choose to play. There are some areas where I have asked for options to improve the experience. One is a way to create higher contrasts for telegraphs when they are blue on a blue /gray background as my older eyes have problems with that. A toggle for me to see them in orange would be very helpful for me and I'm sure many other players. The bubble game in the MSQ is another area where a slight mistake or lag blew the whole scenario even though the combat portion was quite easy. Again why not try to accommodate that with an entrance setting? Could it be all of the hardcore folks aren't so hardcore after all and will pick the easy path?
    (5)
    Last edited by Claviusnex; 10-15-2017 at 07:18 AM.

  3. #23
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Claviusnex View Post
    It wasn't the solo combat that was causing the OP problems nor myself for that matter. It was playing "Let's pop the bubbles". [..]Chasing bubbles isn't combat.
    You're right, it's not. It lacks the complexity of combat since in combat you'd have to do that on top of DPSing the boss down which is fully what I expected to do when the duty started only to be pleasantly surprised. Your only responsibilities in this duty were movement and appropriate time of clicking a button. Furthermore, it wasn't even truly a solo duty because Arenvald's AI, and then Fordola's, were very satisfying imo. He'd almost always go for the bubbles I identified as problematic, leaving me to go after other threats. And then we 3-man'd it and it was all the easier. So when you stop to think about it, to begin with, your request to not have it be a solo-duty are null and void because it wasn't.

    In fact for the most part it just appears to be luck as to whether you make it in time or fail by some hundredth of a second.
    I'd say that's latency more than anything.

    All I wanted was to finish the MSQ yet couldn't for a number of tries. What does it hurt to provide a setting to reduce how hard it is or allow for teams? It doesn't. If you like the harder version then just pick that or run whatever on your own.
    Are we supposed to allow 24 players into Extreme primals or Savage runs because it's too difficult for some people?

    But hey, wait a minute - both you and OP completed the duty. Welp.
    (8)

  4. #24
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SlogDog View Post
    I think you can admit no one wants to play a game where the bar is set for 60+ individuals, individuals with disability, etc. There are many other games senior players can enjoy, there is no reason every title must be catered towards their unique limits. At the end of the day it is a game and a game must be enjoyable not press a button to win and get back to the story, visual novels exist for that.
    I don't believe giving the option of inviting another player to a story instance is setting the bar as you say.

    The bar is high enough for those who want extreme levels at end game - there is testing content already there for the percentage of players who want that.

    This isn't high end progression we are talking about, just an option in the msq that is all.
    (6)
    Last edited by Teraluna; 10-15-2017 at 07:28 AM.

  5. 10-15-2017 07:30 AM
    Reason
    duplicate

  6. #25
    Player
    SlogDog's Avatar
    Join Date
    Mar 2017
    Posts
    66
    Character
    Slig Sansoucie
    World
    Cactuar
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Teraluna View Post
    I don't believe giving the option of inviting another player to a story instance is setting the bar as you say.

    The bar is high enough for those who want extreme levels at end game - there is testing content already there for the percentage of players who want that.

    This isn't high end progression we are talking about, just an option in the msq that is all.

    Its about where it leads, give an inch take a mile style. You can see bits and pieces taken away all time, even the skill floor out they say but all it amounts to is cutting out parts of the ceiling and the floor remaining subterranean. Where are the better healers I was promised with the removal of CS? Oh people are still just making excuses? Funny how that works isn't it.

    Theme park MMO's are awful but that's all that exists right now and they were born by people cutting out all the parts they didn't like out of classic mmo experiences.
    (0)

  7. #26
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Are we supposed to allow 24 players into Extreme primals or Savage runs because it's too difficult for some people?
    .
    Kind of a strawman argument. There is normal level content of everything in your question which is as I said in my post is what I and the majority play. A more appropriate question would be, "How do you feel about tourist mode raids and dungeons that are below normal?" I could care less. If it allows more people to play and support the game that is good. The more revenue that the game brings in means more opportunity for new content. Who knows these same folks might begin to feel comfortable enough to try normal one day and help decrease the DF wait times.
    (1)

  8. #27
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
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    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Claviusnex View Post
    Kind of a strawman argument.
    You're right, in hindsight, better arguments would be Susano HM and The Royal Menagerie. Which people have also called to nerf on the forums. Which people are still clearing even if it takes them a while. Admittedly those things are affected by people getting better gear, but the learning curve is there.
    If you want to enjoy the story without playing the game, find a YouTube channel that will play the game for you or pick up less interactive games. And you know what's really good for queues? Forcing people to go through content, not splitting it into more tiers.
    (7)

  9. #28
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by BillyKaplan View Post
    You're right, in hindsight, better arguments would be Susano HM and The Royal Menagerie. Which people have also called to nerf on the forums. Which people are still clearing even if it takes them a while. Admittedly those things are affected by people getting better gear, but the learning curve is there.
    If you want to enjoy the story without playing the game, find a YouTube channel that will play the game for you or pick up less interactive games. And you know what's really good for queues? Forcing people to go through content, not splitting it into more tiers.
    A better alternative to nerfing is to provide a lower level. As far as the story, get rid of that and FF XIV becomes just another cheap game. I do wish you would make up your mind though. You say that people who can't clear content should leave but talk about a learning curve. It takes more than a run to be a learning curve. You either tolerate slower folks or better yet mentor those who are learning or provide them a means to accomplish that without impacting you. I guess we're back to a lower level raid or trial for that last bit aren't we? Also a quick warning about telling people to leave. Keep in mind that these people are the majority that make up the revenue to keep FF XIV going. If they leave take a guess of how long it would be before the game is F2P. This isn't unique to FF XIV. Just ask Blizzard who pays the bills for mythic level WoW content. It isn't the folks that play the high level content.
    (0)
    Last edited by Claviusnex; 10-15-2017 at 09:16 AM.

  10. #29
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    It is a video game, like any other. That means that in all likelihood not everyone will be able to beat it. I'll never beat Dark Souls. That doesn't mean it has to be made easier. It means I either git gud or admit defeat.

    There are loads of games I gave up on as a kid because they were too hard for me. This is just another game. Difficulty works the same.
    (9)

  11. #30
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by SlogDog View Post
    Its about where it leads, give an inch take a mile style. You can see bits and pieces taken away all time, even the skill floor out they say but all it amounts to is cutting out parts of the ceiling and the floor remaining subterranean. Where are the better healers I was promised with the removal of CS? Oh people are still just making excuses? Funny how that works isn't it.

    Theme park MMO's are awful but that's all that exists right now and they were born by people cutting out all the parts they didn't like out of classic mmo experiences.
    I completely agree in regard to a complete dissolution of challenge in an mmo, and also acknowledge that any popular pastime of this kind will have a broad player set.
    The accommodation of a broad a range as possible, from those occasional players through to fixed raid progression groups (and I used to be in a few), is historically difficult.

    In this particular situation I would say the two have a separation, as the story arc for ex/savage high end raids is segregated from the main msq.
    Now from my days in raid progressions in other mmo's, I welcome the fact that those type of challenges are here, and hope the players doing them gain as much enjoyment from them as I did in days gone by.

    The msq is a different interest, particularly for those who have followed ff story lines in the past, but also for lovers of other general fantasy & lore based books/media.
    It has no impact on the difficulty of high end raids - nor should it - the two should remain absolutely and permanently separate.

    So this forced isolation of something which is not high end, which is more for story lovers, is a situation I believe they could adjust without impacting top end difficulty.

    Personally I feel very uncomfortable in a non-end game mechanic that removes some people from their love of the story, purely as a consequence of physical capabilities - slower reaction time, slower co-ordination etc - which time and life's circumstances will eventually bring to most of us.
    These people aren't the majority, thank goodness most of us have pretty good faculties. But they do have an interest, and it is the great story of this fantastic mmo.
    This is why I believe the forced solo story content instances should offer a manner of other player assistance.
    Personally I would feel honoured to assist someone who is struggling. Maybe that is the born healer in me.
    Or maybe, on a rather depressing note, I'm a player out of time with the more modern, but less sympathetic approach to those who struggle.
    (4)
    Last edited by Teraluna; 10-15-2017 at 04:38 PM.

  12. 10-15-2017 03:56 PM

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