Quote Originally Posted by LaylaTsarra View Post
I love how many people in this thread are acting naive to the fact we already have something in this very anti parse game that tells damage. And thats what I put in my thread, SE is contradicting themselves, why would you have all 72 damage in pvp on ice and on other players. But yet in pvp we get nothing, but at the same time have 10 and 9 minute enrages, making things like tank lb, healer lb3 useless, hec dps limit break is almost useless to does like 3 percent damage if that. So I just dont understand how in an even more competitive environment such as pvp everyone's ok with plastering damage from everyone but in pvp we cant have something similar this makes zero sense to me at all.