Answer me this , because u seem to be very anti damage awareness. So will use the pvp chart again, tell me why do u think it's there in a much more competitive form of content. Also I never mention a parse, I said three things, a chart like in pop, a boss health pool, and an enrage timer. These are things well two of them u can see on PC but neither on PS4. But again how can u be ok with the chart that's in pvp, but not be in pve. SE is clearly contradicting themselves horribly
It's not my damage, it's our damage. The group needs to work as one to raid in this game. Dps isn't all there is to down a boss, but if parser becomes a thing then it's gonna become all about those numbers.
You can use it responsibly? Great! A lot of other people can't and won't. It adds way too little of value compared to how shortsighted it makes the game.
Try asking your raid group to help you improve by looking at and analyzing your preformance. Teamwork and actual interaction.
You are wrong, killing a boss before an enrage is math. You need X group DPS to kill it, if the group don't meet this minimum is wipe. Data is needed to solve the problem or is going to be a guessing game.It's not my damage, it's our damage. The group needs to work as one to raid in this game. Dps isn't all there is to down a boss, but if parser becomes a thing then it's gonna become all about those numbers.
You can use it responsibly? Great! A lot of other people can't and won't. It adds way too little of value compared to how shortsighted it makes the game.
Try asking your raid group to help you improve by looking at and analyzing your preformance. Teamwork and actual interaction.
Situation: group keeps wiping to enrage in OS3. All group members have beaten the SSS doll for the fight. Both healers are doing (at least some) DPS. In reality 2 DDs and 1 tank are underperforming significantly (or maybe not even significantly, but enough that the DPS lost by them combined is enough for the group to fail the DPS check). There's no way to know that without parser, and it really is about those three people's numbers, as everyone else is doing what they should. How would you, in this situation "analyse" the group's performance without a parser? You wouldn't even know why you're meeting the enrage: everyone have beaten the doll, everyone knows their rotation, and they should have what it takes.It's not my damage, it's our damage. The group needs to work as one to raid in this game. Dps isn't all there is to down a boss, but if parser becomes a thing then it's gonna become all about those numbers[...]
Try asking your raid group to help you improve by looking at and analyzing your preformance. Teamwork and actual interaction.
Last edited by Taika; 08-12-2017 at 12:04 AM.
Yeah man, I'll totally ask my group to watch and make sure I'm casting DPS spells on my healer while they're trying to navigate Holy Blur into Folio correctly on O3S. I'm sure that will go over well.It's not my damage, it's our damage. The group needs to work as one to raid in this game. Dps isn't all there is to down a boss, but if parser becomes a thing then it's gonna become all about those numbers.
You can use it responsibly? Great! A lot of other people can't and won't. It adds way too little of value compared to how shortsighted it makes the game.
Try asking your raid group to help you improve by looking at and analyzing your preformance. Teamwork and actual interaction.
Or, y'know, they could just look at my overall metrics afterward and gently point out that I could probably be pushing myself more. It's not up to them to babysit me and find that target area; that's something I need to do myself. But knowing my aggregate is a little low at least gives them a general guideline that I'm not casting as much as I could be during various mechanics.
I think ppl mix the parsers and logs too much, parsers do not compare your results to other ppl of your class (and even then you need to learn to read details to be sure).
I think the simplest solution would be to add an ingame parser that just reduces the results to Top DPS, no numbers just Who's First to who is last. If you see DPS-DPS-DPS-Tank-Healer-DPS-Healer-Tank as the top DPS rankings, then you know there is an issue with X DPS.
I think the biggest issue with a full on parser that gets to the micro of your Damage over time just puts to much focus on squeezing out every bit of damage. if the 4 DPS can remain in the top 4 spots, that should be good enough, if it's not, then the group can work down on what they can improve. No numbers, just 4 DPS fighting to get top spot, or 2nd.
Even better a parser that tells you how much you are close to the average of your jobI think the simplest solution would be to add an ingame parser that just reduces the results to Top DPS, no numbers just Who's First to who is last. If you see DPS-DPS-DPS-Tank-Healer-DPS-Healer-Tank as the top DPS rankings, then you know there is an issue with X DPS.
I think the biggest issue with a full on parser that gets to the micro of your Damage over time just puts to much focus on squeezing out every bit of damage. if the 4 DPS can remain in the top 4 spots, that should be good enough, if it's not, then the group can work down on what they can improve. No numbers, just 4 DPS fighting to get top spot, or 2nd.
There is a discussion to be had. If you aren't invested in it, no one is forcing you to read this thread.
At the end of the day, SE will pretty certainly never add any kind of in-game parser, but so long as there are tight DPS checks in certain content, people will continue to use them (not to mention seeing big numbers is nice positive reinforcement).
What it essentially boils down to, as far as I can see, is that it is kind of crappy for PS4 players to not get the feedback they may want by way of a parser.
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