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  1. #171
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    Ok? what about the causal content that has them though?
    When it comes to casual content they are only really used for fights that are intended to be somewhat difficult on release. Big example being Final Steps of Faith Nidhogg on release. However those fights are generally intended to be one and done. Once you beat the DPS check, which is often times balanced such that if you can do the mechanics of the fight and half decently play your class then you are going to pass, then that is it. You are basically home free to finish off what is after the DPS check phase. Keep doing mechanics properly and you will eventually clear. Once again, the example being Nidhogg.

    In general when it comes to casual content enrage timers are very lax, long, and tend to be attached to a specific phase that once beaten will not be an issue for the rest of the fight. O3N for instance has a ~15 minute enrage timer on it that will only ever be hit if the group messes up too many times on mechanics and there are way too many deaths. In other words, when people are slowly learning the fight. I have only ever seen that enrage once.
    (1)

  2. #172
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Quote Originally Posted by missybee View Post
    You say that, but if anyone actually says something like that it's an easy temp ban at least (assuming they get reported, which they should).

    Again, anecdotes, but I've literally had ONE person in the entirety of my playtime tell me I was doing poor DPS, and a) I was dead, and b) I was also parsing and saw that I was not.Obviously, your mileage may vary...but again, parsing isn't the enemy. People who are a-holes are the enemy.
    You can tell if someone is low dps without parsers but it requires a bit of a skill gap. Basically when you run DFs enough and the same one over and over, you learn what 2500 dps looks like, what 2000 dps looks like, and how slow it can be under that. You compare that (knowing how fast monsters should be dying) and put it next to the argo meter in game and you know who the issue is. Sometimes, well I actually stopped altogether because how people respond. Once I told i270 dps (during HW this was max) thier dps was low and I got the same thing "I was never told" I said it was easy to tell because things where dying way slow and you did not keep heavy thrust on. The reply to that was "it does not matter it is only expert my damage is fine" So this is why you most likely no one told you because the people that do know, fear backlash like this and give up saying anything. So even when I meet that whm that does zero DPS (literally zero dps, no assize) I say nothing. I may say a little bit if it cause a wipe like "hey swiftcast holy would do wonders to help heal less and help damage migration" but past that, I gave up trying to "help" people in random dfs, I do not need the stress of backlash armed with "you do not pay for my sub" and "it is only xxx, it is not savage it does not matter"

    Also there is a much higher chance you never ran into someone that is aware what is going on, from what I seen, and my understanding, people either do not have the skill, or simply do not care.

    Quote Originally Posted by TankHunter678 View Post
    When it comes to casual content they are only really used for fights that are intended to be somewhat difficult on release. Big example being Final Steps of Faith Nidhogg on release. However those fights are generally intended to be one and done. Once you beat the DPS check, which is often times balanced such that if you can do the mechanics of the fight and half decently play your class then you are going to pass, then that is it. You are basically home free to finish off what is after the DPS check phase. Keep doing mechanics properly and you will eventually clear. Once again, the example being Nidhogg.

    In general when it comes to casual content enrage timers are very lax, long, and tend to be attached to a specific phase that once beaten will not be an issue for the rest of the fight. O3N for instance has a ~15 minute enrage timer on it that will only ever be hit if the group messes up too many times on mechanics and there are way too many deaths. In other words, when people are slowly learning the fight. I have only ever seen that enrage once.
    I never time the fights but I seen 2 lb3s and a lb 1 on that. I do not know what enrage does on that but it just seemed it kept speeding up the mechanic and wasn't a big deal to me.

    I still have an issue making this game that way. You can't make a game so easy you can pass it hitting 1,1,1,1,1,1,1,1 only for these players meet experienced ones and no one can beat something like final steps because there is too many people that do not know what to do, frustrating the experience ones, when someone does not listen why spamming blizzard III is bad. It just leaves everyone bitter at each other because the ice mage feels they shouldn't be told want to do, or follow something different, and may not even understand what a DPS check is. So really they should keep DPS checks out of casual content or give a paser. Again going with my story above, that is why people get up so high and not knowing how to play, because it is too easy to get up to that point, and leads to confusion and frustration when they got something like niddy saying "git gud"

    In the end i think it i best for things to slowly ge3t more difficult as someone climbs in endgame, while it is unable to be carried. (or increasing the difficulty to be carried) so they actually learn because they have to.
    (1)
    Last edited by Snow_Princess; 08-10-2017 at 06:08 AM.

  3. #173
    Player
    missybee's Avatar
    Join Date
    Dec 2013
    Location
    Weeb Town
    Posts
    420
    Character
    Mia Montblanc
    World
    Sargatanas
    Main Class
    Astrologian Lv 94
    Quote Originally Posted by eschaton View Post
    DPS classes have it so easy in this game they want to look at numbers while doing end-game raiding. That should tell you something right there.

    Don't be afk, don't die and your party will not enrage with the current content and fight requirements.
    So I can just hit 1-2-3 and so long as I execute mechanics properly, we won't enrage?

    Sounds pretty legit.

    This post absolutely reeks of having never played a DPS in Savage or Coil. Playing DPS is extremely demanding as you are expected to execute your rotation nearly perfectly in addition to worrying about mechanics (not to mention being compared to the three other DPS in your party at all times). Healers and tanks obviously also have to be on point, but the rotation can be less strict (at least in the case of healers), and generally speaking they don't have to be as fixated on their DPS. Hell, I abandoned DPS for this tier of raiding because I just wasn't up for the challenge of playing a DPS this time around. I personally find playing healer in savage to be significantly less anxiety-provoking.
    (10)
    Last edited by missybee; 08-10-2017 at 06:58 AM.

  4. #174
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Quote Originally Posted by Nyxn607 View Post
    Just a suggestion if you personally are not doing it already. Use your FC or group of friends if you don't want to take the chance of having a under performing player in the group. Also, keep in mind, everyone has their off day's. Judging someone from a single run is not doing justice for anyone. If they are consistently under performing, then yes, they need to pull their weight or gtfo.
    Oh I am not using parser right now thus I cant even judge people and I am mostly fine if people make mistake or are not playing perfectly (I dont play perfectly too) but when a former FC mate said how low they parsed some people in this content and how they needed to only use auto attack to get that low..then there is just no reason to take them through that content. And maybe those players dont even know that they are so bad. Other than the dummy there is no way to really see your numbers.
    (0)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  5. #175
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Snow_Princess View Post
    In the end i think it i best for things to slowly get more difficult as someone climbs in endgame, while it is unable to be carried. (or increasing the difficulty to be carried) so they actually learn because they have to.
    The only way to make it so people are unable to carry others would be to enforce minimum ilvl. Otherwise the content is only difficult on release, as eventually it is going to become like it is now:

    People get to Nidhogg with tanks/healers/dps pulled in from the roulette in mixed 320/330 gear who can curb stomp the fight and DPS check with little issue.

    Other then that they do try to climb up the difficulty over time as you get closer to endgame, with a minor drop in difficulty for entry level warmup endgame before they start bringing in more difficult stuff. Though the level and story boosters kinda throw a wrench in that, as do large overhauls of the combat system.
    (1)

  6. #176
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Ralf2 View Post
    I wish SE would ban accounts without warning for using parser just like SEGA.

    http://pso2.jp/players/news/9224/
    And why do you wish that? Because you are not interested to optimize your rotations? Because you are not willing to learn? Because someone told you that your dps was bad? Or is it just because you didn't understand which purpose a parser really has? By the way does no one care what SEGA does because we are not playing a SEGA game.

    A parser is a tool that can help you, your static and maybe your friends to get better in their rotations in specific fights and overall. I don't give a sh.. if the special snowflake, who just presses 1,2,3, does less dps in a normal dungeon because they are not hard at all but its sometimes really interesting to see how lazy some players are.
    (6)
    Last edited by Ilan; 08-10-2017 at 08:40 AM.
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  7. #177
    Player
    Oscura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    373
    Character
    Shion Sumeragi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    The parsing argument is the only time I see where people are like "we should have more options, so let's get parsers," followed by people saying "no we don't need new options be satisfied with what we have." The reasoning being based on a bunch of what-if scenarios or things completely unrelated to FFXIV as a whole, or simply people and their pessimism or lack of desire of something "possibly" happening.

    It makes no sense to me, it'd be like saying let's not change or buff SMN at all, leave it as it is. We can't possibly have any outcome where the other casters are shown as weaker or that SMN may overpower it, because it could negatively influence some people, so we should not strive for any sort of change at all.

    I don't think parsers will make people magically better, but I also don't think it'll magically make the community more toxic or exclusive either. There's far too much hyperbole around parsing at large.
    (4)

  8. #178
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    One vote here for "Parsers are useful tools but don't be a tool if you're using a parser."
    (7)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #179
    Player
    GunZLegend's Avatar
    Join Date
    Aug 2013
    Posts
    11
    Character
    Gale Aaton
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    There is a very distinct influence that a visual representation of our performance can do to help us improve as players. Everything in this game is both numbers and performance, and without a parser, most people can't begin to find out how good they're doing in certain fights. Thank god i know people that can show me my numbers because I'm happy to know if I'm able to make it to a higher percentile than before. And with other fights, especially with what I see about SAM, people consider how certain rotations are better than others because of mechanics and transitions.

    Let's not try and delude ourselves and believe that numbers aren't important in an RPG, a game with a foundation built on numbers.

    Edit: Also besides rotation execution, I can take away other things that will improve overall DPS. As a tank main, positioning is definitely one of those things. When I had it suggested when people were still farming Susano EX that it would be more beneficial to tank the boss in the middle and as close as possible to the sink line, overall DPS flew up and we had it show.
    (0)
    Last edited by GunZLegend; 08-10-2017 at 10:49 AM.

  10. #180
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    They need to add a parser in game then ban ACT. Being able to read Battle performance is one thing, But being able to program it to do call triggers (like a11's 3 different choices of mechanics BEFORE the visual cues) and pingging Hunts.

    But again, since we will never get a parser pc users will continue to have an unfair (and immoral) advantage over Consoles.

    I'd still like fflogs to be a thing though and I seriously doubt ffxiv would support exporting fight data so I guess it's good for it to stay.


    What was the point of my post again? Derp.
    (1)

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