You're not getting one.
https://clips.twitch.tv/EmpathicBlazingLasagnaThunBeast
You're not getting one.
https://clips.twitch.tv/EmpathicBlazingLasagnaThunBeast
Here's hoping FFXVII has butt sliders and parser support.
Also remember when housing demolition was "a thing of the past...we'll never have that in XIV"? I remember.
Is there a video of the fight? a single person can cause enrage by doing mechanics.
Leaderboards are about individual, not party performance. It will be clear if it's a bug or needed feature.
Not agreeing that parsers are mandatory doesn't necessarily mean that people who don't want them want to intentionally under perform.
I never said anything about intentionally under performing.
I suspect there are many people who think they are doing well, but really aren't.
When I first got to 60 on my bard back in 2.0, I thought I was playing the job fine. After having had my numbers parsed, however, it quickly became apparent that I was doing pretty poorly. There was nothing intentional about my being bad, it was purely ignorance. When I came to the realization that I didn't want to be a raging trash lord, however, I decided to learn and optimize.
Moreover, I don't think parsing is mandatory. I just think they are a useful tool, particularly in an environment where DPS checks are frequent. People should be allowed to chose to use them or not for their own personal benefit.
Mechanics and DPS aren't mutually exclusive. Look at OS3, for instance - it demands a relatively high amount of damage from each player, but is also pretty mechanics-heavy. The job of a DPS is to push out as much damage as possible while doing mechanics correctly - I'm not sure what your point is.
Last edited by missybee; 08-10-2017 at 03:58 AM.
You are missing the point! If we can't have parsers (this is fine, I do not care either way, I do think parsers will add to toxicity in random DFs but this is not the topic of that nor for my personal feelings on parsers) But the thing is, if they are not going to allow parsers while having a stance you shouldn't harass people for playing poorly or not knowing how to play (again fine) then DPS checks, as in, you do not do enough dps the game makes you wipe, should not be a thing. Like for example when niddy was new, it was a >MSQ!!< trial that had a hard to pass DPS check for people to pass on release(In the eyes to a causal anyway, I had a vote abandon pass because people did not want to speak up to the underperforming BLM in our group, or they simply did not know it was the cause of one person). So you can't be putting hard to meet DPS checks in causal content if your not going to allow parsers.
Put it simply:
Get rid of DPS checks (and event triggers based on DPS, I am sick in tried of dying to ifirt/levi because people do not understand you need to stop hitting buttons. Shocked I still can't heal though hellfirespam that is triggered by skipping the final nails and wiping 5%-2% )
Or
Start having an official parser
Having hard DPS checks and take a stance of no parser makes no sense. < so why does SE do this? That is the point of the thread, not how you feel about parsers.
Last edited by Snow_Princess; 08-10-2017 at 04:05 AM.
If they were to implement they can make it so anything in the DF is personal parser only so no harassment there and in the PF make it similar to loot master that you can know if the group parse is turned on or not and you can make the choice to join that party or not.
I love how many people in this thread are acting naive to the fact we already have something in this very anti parse game that tells damage. And thats what I put in my thread, SE is contradicting themselves, why would you have all 72 damage in pvp on ice and on other players. But yet in pvp we get nothing, but at the same time have 10 and 9 minute enrages, making things like tank lb, healer lb3 useless, hec dps limit break is almost useless to does like 3 percent damage if that. So I just dont understand how in an even more competitive environment such as pvp everyone's ok with plastering damage from everyone but in pvp we cant have something similar this makes zero sense to me at all.
The main issue with adding a DPS parser to the game is that it focuses the game on DPS.
I agree with this issue.
But this is not a problem with adding a parser.
This is a problem with adding a parser in the wrong way.
A DPS-only parser gives the impression of things being DPS-focused and it can destroy a community by providing a lopsided view of what's required to be a good player.
A DPS-only parser would be terrible in FF14 simply because DPS doesn't tell the whole story about being a good player. It just shows if you can skew one facet of the game to lean more your way for a certain fight. Exceptionally high DPS in a fight only shows you relied on your other party members to do mechanics or to heal you through what you should have spent time on dodging.
So, what's the good way?
Well, what makes a good player?
A good player (in no particular order):
-Manages their DPS (more, more, more!)
-Manages agro (either enough as a tank or not-too-much as a non-tank)
-Manages their health (either by healing or dodging avoidable AoE)
-Manages mechanics (helping the group clear)
Therefore, a good way to do parsing would be to have a metric for each of these important aspects.
Having "just a DPS parser" is as good as having "just an agro parser."
Both provide useful aspects on their own, but both are laughable as some sort of evaluation for "how you are as a whole player." This only sows confusion into the community. The kind of confusion that breeds negativity.
So, show people how they can actually be "good players."
Give us a good parser.
Show us what we all want to know.
Example of a good parser:
-provide an understandable DPS metric
AND -provide an agro metric
AND -provide a healing metric
AND -provide a damage taken metric
AND -provide a mechanics-followed metric
If you do all of this, then you can do "a parser" in the right way and add a great level of benefit to the entire community.
No one can say "your DPS is low" if right beside that value it shows you did all the mechanics in the dungeon and no one else did any. Without you, everyone else would have 0 DPS.
No one can say "learn to heal" when the metric shows they stood in the last 5 avoidable AoEs.
Worried about trolling?
Easy fix to that.
Keep the same regulations about reporting players who use numbers to abuse others.
Make the metrics non-sharable-in-game (personal parsers). You can even only have them show up after you leave the instance.
Make the metrics available (showable) as an option. The default is off. Players must want to find the setting and turn it on.
There are many, many ways to do a good parser that shows all areas of how a "good player" should be. It would be great to know how we're doing and compare it to the average-last-50-runs of the same instance or something like that.
I fully agree that we should not add "just a DPS parser." But, I really, really, really want a good parser that shows all the aspects of playing this game well.
He is against official parsers and has outlined his reasons why. You can spin it anyway you want but HE doesn't want them in this game.
Relative to the comment about butt sliders... he's actually mentioned in a live letter recently that if people didn't mind the stretch textures they could be an option.
Last edited by LaylaTsarra; 08-10-2017 at 04:17 AM.
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