
In game, whether FC chat, Linkshell, shout, whatever I have never seen anyone who mains a tank wanting a DPS nerf.
I only see that stuff on the forums.
"I don't want to have to DPS"
"I just want enmity moves"
"I should not have to do anything but sit there and spam taunt/provoke style moves and defensive cooldowns"
"I don't want more attack power, I want more HP"
These are all things I only see posted here on the OF, never in the game itself.

First of all, no one likes a nerf. No one says "yes please nerf my class". There were even posts saying "SE please dont nerf paladin!"In game, whether FC chat, Linkshell, shout, whatever I have never seen anyone who mains a tank wanting a DPS nerf.
I only see that stuff on the forums.
"I don't want to have to DPS"
"I just want enmity moves"
"I should not have to do anything but sit there and spam taunt/provoke style moves and defensive cooldowns"
"I don't want more attack power, I want more HP"
These are all things I only see posted here on the OF, never in the game itself.
Secondly those are all hyperbolize. No one says tanks need to do no damage at all. No one wants only enmity moves. No one wants to only spam provoke. And defiantly no one wants more HP, if anything our HP is overinflated as it is.
There seems to be this weird idea that you can only do one or the other. Either we have damage, or we have tank mechanics. When in reality its possible to have a reasonable amount of both, but right now our focus is more on damage than tank.

I disagree. Our primary focus is still to hold enmity and place the boss appropriately while staying alive. You have to do those things or you fail in your role.First of all, no one likes a nerf. No one says "yes please nerf my class". There were even posts saying "SE please dont nerf paladin!"
Secondly those are all hyperbolize. No one says tanks need to do no damage at all. No one wants only enmity moves. No one wants to only spam provoke. And defiantly no one wants more HP, if anything our HP is overinflated as it is.
There seems to be this weird idea that you can only do one or the other. Either we have damage, or we have tank mechanics. When in reality its possible to have a reasonable amount of both, but right now our focus is more on damage than tank.
What separates the good tanks from the amazing tanks is the ability to play a more risky style (and are backed by competent healers) and deal a lot more damage while still accomplishing the tank requirements.
You can play either way and succeed (i.e. clear the content) either way but the aggressive style will always do it faster all else being equal. That will never change no matter what changes come to the game. More group damage = faster clear. No way around that formula.
Those weren't all hyperbole either. There have been plenty of threads and comments in this section along those lines.
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