I don't understand this vocal minority of tanks who seem to want our damage nerfed.
Finally, a game where tanking doesn't amount to you swinging a foam bat instead of a sword and people are complaining.

I don't understand this vocal minority of tanks who seem to want our damage nerfed.
Finally, a game where tanking doesn't amount to you swinging a foam bat instead of a sword and people are complaining.


"Finally"
This isn't exactly a new theme. Hell, WoW got rid of that notion like, 4-5 years ago. Every Action MMO has done the same.
No one's saying a tank can't do their fair share, it's when that fair share starts stepping over the boundaries. And frankly, the number ratios are like, nearly the same for heavensward. If the average tank does 2800-3000, then they are doing approximately 60-70% of the higher DPS classes.
Which people seem to be happy with, but for 'some reason' only being able to do that in DPS stance, and DPS stance being discouraged -while actively getting hit in the face- is a no-no.
And people are doing it anyways, so I really am not seeing the issue here.


I don't have a problem with tank damage per se, it's more the notion that dps seems to be the priority for tanking. In my opinion, it should be more important for DPS to actually reach their potential before haranguing tanks about reaching theirs.

In game, whether FC chat, Linkshell, shout, whatever I have never seen anyone who mains a tank wanting a DPS nerf.
I only see that stuff on the forums.
"I don't want to have to DPS"
"I just want enmity moves"
"I should not have to do anything but sit there and spam taunt/provoke style moves and defensive cooldowns"
"I don't want more attack power, I want more HP"
These are all things I only see posted here on the OF, never in the game itself.

First of all, no one likes a nerf. No one says "yes please nerf my class". There were even posts saying "SE please dont nerf paladin!"In game, whether FC chat, Linkshell, shout, whatever I have never seen anyone who mains a tank wanting a DPS nerf.
I only see that stuff on the forums.
"I don't want to have to DPS"
"I just want enmity moves"
"I should not have to do anything but sit there and spam taunt/provoke style moves and defensive cooldowns"
"I don't want more attack power, I want more HP"
These are all things I only see posted here on the OF, never in the game itself.
Secondly those are all hyperbolize. No one says tanks need to do no damage at all. No one wants only enmity moves. No one wants to only spam provoke. And defiantly no one wants more HP, if anything our HP is overinflated as it is.
There seems to be this weird idea that you can only do one or the other. Either we have damage, or we have tank mechanics. When in reality its possible to have a reasonable amount of both, but right now our focus is more on damage than tank.

I disagree. Our primary focus is still to hold enmity and place the boss appropriately while staying alive. You have to do those things or you fail in your role.First of all, no one likes a nerf. No one says "yes please nerf my class". There were even posts saying "SE please dont nerf paladin!"
Secondly those are all hyperbolize. No one says tanks need to do no damage at all. No one wants only enmity moves. No one wants to only spam provoke. And defiantly no one wants more HP, if anything our HP is overinflated as it is.
There seems to be this weird idea that you can only do one or the other. Either we have damage, or we have tank mechanics. When in reality its possible to have a reasonable amount of both, but right now our focus is more on damage than tank.
What separates the good tanks from the amazing tanks is the ability to play a more risky style (and are backed by competent healers) and deal a lot more damage while still accomplishing the tank requirements.
You can play either way and succeed (i.e. clear the content) either way but the aggressive style will always do it faster all else being equal. That will never change no matter what changes come to the game. More group damage = faster clear. No way around that formula.
Those weren't all hyperbole either. There have been plenty of threads and comments in this section along those lines.
Consider this, we have only one tank that actually uses a shield. The other two are packing the biggest, heaviest weapons in the game, and are in many cases pushed as the aggressive offensively-focused tanks. Mind you, tanks cannot and should not be able to put out numbers on par with stuff like BLM and SAM, but it's not unreasonable to expect a good WAR to be able to put out roughly 70-80% of the DPS of a mid-high damage DPS class. Right now I'm pretty sure this is the case, but if accessories continue to provide such a meager amount of strength in relation to iLvl, tank DPS contribution will continue to dwindle and eventually we'll need enmity on abilities patched again.
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