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  1. #1
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Static increases do not change scaling, only delay it. The difference doesn't matter now. But it will. All 6 pieces of left side increase the same, but on right side there's a scaling difference. I'll make some graphs later when I get home to better illustrate this but what it boils down to right now is that flat numbers look good and minimize the look of a problem, but the do accessories get slightly better than tank ones every patch. Then slightly better again. Then slightly better again.
    (4)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by BlackironTarkus View Post
    The dps just shot up another 200 dps this same tier and your performance starts to matter less and less and less.
    I still don't understand that. Are DPS demoralized when they see our defense skyrocket ? Are they demoralized by seeing the gap in HP increase more and more ?

    And no, your performance still matters a lot, because if you don't know how to properly do your rotation, you'll risk losing aggro and killing all the raid, or building too much enmity and crippling your damage output...and you're still the one holding the boss so that it doesn't curb-stomp every paper-DPS in seconds. How is that "not contributing" ?
    Quote Originally Posted by BlackironTarkus View Post
    Then slightly better again. Then slightly better again.
    Enmity wise, our left side will be slighty better then theirs. Then slightly better again. Then slightly better again...
    (1)
    Last edited by Reynhart; 07-18-2017 at 06:42 PM.

  3. #3
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    When dps start doing 2x or 3x of a tank the tank maximizing damage doesn't matter in the slightest.

    It will be the tanks job to survive Busters and spam aggro combo.

    Right now a tank maximizing is very noticeable because we're only 30 percent behind and its a good spot to be in. Eventually dps will be doing 6 to 8k dps each and tanks will still be sitting at 3k. Suddenly the diff between a top 10 tank and a middle of the road one is smaller and smaller as time passes until you can get 1 percent more damage by having said top 10 play tank or 10 percent more raid damage by having same player play a dps.

    You start to put your worst players in the tank role because learning CDs and standing where they're told to stand is easy

    All of this gets worse the more time passes that we only increase in output at a fraction of the rate a dps does.
    (6)

  4. #4
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by BlackironTarkus View Post
    This is true but all this does is drive tanks away. It's fun to feel like you can contribute to fights and tank. But when you see your % of damage done consistently dropping every single gear upgrade it becomes demoralizing. Yeah you went up +10 dps and some hp. The dps just shot up another 200 dps this same tier and your performance starts to matter less and less and less.
    I actually stopped playing DRK atm cause everyone treats tanks like nothing but gimped dps. When I play a tank, I want to tank, not dps.
    (0)

  5. #5
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Inuakurei View Post
    I actually stopped playing DRK atm cause everyone treats tanks like nothing but gimped dps. When I play a tank, I want to tank, not dps.
    You can play as a tank. You can even play as what you believe a tank is, and I assume that is the focus on purely mitigation and aggro. You can stay in ShO/Grit/Defiance and press your aggro combo only and you will pass.

    Just accept that you are objectively playing bad.

    When you are given the choice to do more, and you choose to play a factually inferior playstyle for the sake of abiding to your belief of what a tank should be in your eyes then you are actively choosing to play badly, and the people calling you bad have every right to.

    I like playing as a tank that does more then be a required meatwall. I like playing a Warrior with a greataxe that shrugs off hits AND cleaves fools. That is a tank to me. That is a WARRIOR/DARK KNIGHT/PALADIN THAT REMEMBERS THEY HAVE A SWORD TOO.
    (4)

  6. #6
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reynhart View Post
    Not necessarily. It's easy to make the gap between tank and DPS higher and higher while still being under the top enmity we can generate.
    Between all the enmity bonuses, it's easy for tanks to generate at least three times the enmity of their damage. So, if we have 2k AP and the DPS have 5k, they'll indeed have 3k more than us, but, we'll still generate enmity "as if" we had 6k AP.
    ...and so tanks have to tank and DPS might have to start using their skill set to manage their aggro to prevent peeling things from the tank.

    Alternately SE could apply an enmity modifier to DPS jobs to reduce enmity generated as STR or attack power scales upwards.
    (0)

  7. #7
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by BlackironTarkus View Post
    If dps accs gain 14 str on a 20 ilvl jump, tank accs need to gain 14 too. By handing dps +14 and tanks +2 for this higher ilvl, eventually you will be back to square one.
    Dps i320 to i340 upgrade is +208 main stat, roughly a 9.0% increase in damage (not factoring secondaries)
    Tank i320 to i340 upgrade is +141 STR, roughly a 7.4% increase in damage (not factoring secondaries)

    The gap is there, but it's not so massive that a major correction is going to be needed before the next expansion.
    (0)

  8. #8
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    I still dont get why they gave healers their one all around dmg/heal stat, but are so scared to do it with tanks.
    Why do we need to try work with 2 "main" stats. While no other role Faces that
    (13)

  9. #9
    Player
    BlackironTarkus's Avatar
    Join Date
    Jul 2015
    Location
    Ul'Dah
    Posts
    104
    Character
    Jin Karasu
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Hp is as much a main stat to healers and dps as it is a tank. Dps don't actively worry or think about their vit like tanks do but you can bet money that dps hp and healer hp compared to tank hp factor into fight balance heavily.

    It's best to keep attack power and hp separate.

    The scaling issue is still bad.
    (4)

  10. #10
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    My guess is they're just going to keep patching enmity modifiers. That's not the way I think things should be done, but it's SE's game, meh. I've said enough already about what I think about SE's tanking design.
    (6)

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