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  1. #101
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Personally I'm not really concerned about future patches' tank dps scaling. Based on 3.x the devs can't seem to make up their mind about what they want tank dps to be like, and the current small str on vit accs looks like a band aid solution because we're mid patch. I think they work okay for now (slightly less powerful than i270 accs), we're not falling so far behind dps, and if in the future our dps falls far behind other dps jobs or even healers people will definitely come back to reddit and forums and complain, and the devs will try to come up with something again lol.

    Just try to maximize what we currently have, pre 4.05 use i270 accs, post 4.05 use fending accs with str melds, and if they change it again just adapt and pick the best option.
    (1)

  2. #102
    Player
    Tankstuff's Avatar
    Join Date
    Jul 2015
    Posts
    77
    Character
    Ship Md
    World
    Hyperion
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by DacienSanderon View Post
    Congrats on reducing healer dps more than your cotank! I'm going to take a wild guess and say that you still would have cleared just fine even if you did 20% less damage. You didn't double your damage by switching out of tank stance. But hey, keep deluding yourself if that makes you feel better. Just don't waste our time with your drivel.
    Well im going to take a wild guess and say that you HAVENT cleared it yet, cause youre one of those players who doesnt clear any relevant content but still wants to chime in with your 2 cents on how tanking is done. Do you even know how healing works in this game? how tanking works? How incoming damage and tank busters work? Did you just make the argument that sitting in tank stance lets healers dps more and that dps makes up for the 1.5k extra dps i pulled over my cotank? No, didnt think so cause youre just a random shitposter who doesnt understand how the game works, and I probably mitigate damage in dps stance better than you anyways lol
    (3)

  3. #103
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    Back in Gordias, there was a significant gap in eHP between PLD and DRK if you take all their toolkit, mainly because PLD could not do well against magic damage. So, on top of PLD doing less damage, they also needed more healing.

    Right now, PLD is not bad in the self-healing department. And since the tank stance doesn't directly reduce your attack power, you could technically stack lots of STR for stronger Clemencies. Now, we just need ShO effects to be stronger.
    If that "turtle" functionality is to be locked behind something that so discourages rapidly adapting to incoming damage or would otherwise prevent making the decision between your own damage and healer damage / healer CD case by case, rather than nearly phase by phase due to its massive opportunity cost (thereby making it a once and done deal), I want nothing to do with it.

    I like stances—I really do—but not at such massive opportunity costs for making use of that exact mechanic. Sure, their can be banking involved, time investments, resource building specific to the stance, but it can't have such opportunity costs or clunkiness that it both feels and performs badly.
    (0)

  4. #104
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Seku View Post
    I'm not quite too sure why people are defending the fact that SE is killing tank damage.
    Personally, it's because I don't care about any damage modification based solely on gear. It doesn't change how skilled I am on my rotation or on my cooldowns.
    And that's even before mentionning that turtle tanking has more appeal to me since I admit it's only a personnal preference.

    If the enmity dump skills are enough, then the main concern of this topic is a non-issue...which it already isn't since we have a huge enmity generation anyway.
    (1)

  5. #105
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I don't understand this vocal minority of tanks who seem to want our damage nerfed.

    Finally, a game where tanking doesn't amount to you swinging a foam bat instead of a sword and people are complaining.
    (2)

  6. #106
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Falar View Post
    I don't understand this vocal minority of tanks who seem to want our damage nerfed.

    Finally, a game where tanking doesn't amount to you swinging a foam bat instead of a sword and people are complaining.
    "Finally"

    This isn't exactly a new theme. Hell, WoW got rid of that notion like, 4-5 years ago. Every Action MMO has done the same.

    No one's saying a tank can't do their fair share, it's when that fair share starts stepping over the boundaries. And frankly, the number ratios are like, nearly the same for heavensward. If the average tank does 2800-3000, then they are doing approximately 60-70% of the higher DPS classes.

    Which people seem to be happy with, but for 'some reason' only being able to do that in DPS stance, and DPS stance being discouraged -while actively getting hit in the face- is a no-no.

    And people are doing it anyways, so I really am not seeing the issue here.
    (0)

  7. #107
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    You can meld 40 STR on your i320 VIT accessories and have a total of 80 STR with your 120+ VIT on the same accessory. What the hell is your gripe? You get your cake and can eat it too. Use Shirk with your co-tank and literally never lose hate, as it gets multiplied by 125% every 2 minutes.
    (1)

  8. #108
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Falar View Post
    I don't understand this vocal minority of tanks who seem to want our damage nerfed.

    Finally, a game where tanking doesn't amount to you swinging a foam bat instead of a sword and people are complaining.
    I don't have a problem with tank damage per se, it's more the notion that dps seems to be the priority for tanking. In my opinion, it should be more important for DPS to actually reach their potential before haranguing tanks about reaching theirs.
    (1)

  9. #109
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Using more enmity combos as dps catch up to you solves the problem.
    (0)

  10. #110
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Instead of adding STR to the accessories, they should have reverted the VIT no longer AP change.
    It was an amazing change and they took 10 steps backwards when it was done.

    Scaling off of Vit means you could have linear scaling for damage and survivability while also keeping it parallel to the dps who will be stronger. Proper mitigation/survivability should help damage too (in both rotation and stats). tying those things together bridges the disparity between tanks who like to mitigate and those who like to contribute damage as well.

    Sure it allows tanks to double dip but it also allows them to manage the scaling to the power they expect of the tanks.
    (0)

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