
In game, whether FC chat, Linkshell, shout, whatever I have never seen anyone who mains a tank wanting a DPS nerf.
I only see that stuff on the forums.
"I don't want to have to DPS"
"I just want enmity moves"
"I should not have to do anything but sit there and spam taunt/provoke style moves and defensive cooldowns"
"I don't want more attack power, I want more HP"
These are all things I only see posted here on the OF, never in the game itself.

First of all, no one likes a nerf. No one says "yes please nerf my class". There were even posts saying "SE please dont nerf paladin!"In game, whether FC chat, Linkshell, shout, whatever I have never seen anyone who mains a tank wanting a DPS nerf.
I only see that stuff on the forums.
"I don't want to have to DPS"
"I just want enmity moves"
"I should not have to do anything but sit there and spam taunt/provoke style moves and defensive cooldowns"
"I don't want more attack power, I want more HP"
These are all things I only see posted here on the OF, never in the game itself.
Secondly those are all hyperbolize. No one says tanks need to do no damage at all. No one wants only enmity moves. No one wants to only spam provoke. And defiantly no one wants more HP, if anything our HP is overinflated as it is.
There seems to be this weird idea that you can only do one or the other. Either we have damage, or we have tank mechanics. When in reality its possible to have a reasonable amount of both, but right now our focus is more on damage than tank.

I disagree. Our primary focus is still to hold enmity and place the boss appropriately while staying alive. You have to do those things or you fail in your role.First of all, no one likes a nerf. No one says "yes please nerf my class". There were even posts saying "SE please dont nerf paladin!"
Secondly those are all hyperbolize. No one says tanks need to do no damage at all. No one wants only enmity moves. No one wants to only spam provoke. And defiantly no one wants more HP, if anything our HP is overinflated as it is.
There seems to be this weird idea that you can only do one or the other. Either we have damage, or we have tank mechanics. When in reality its possible to have a reasonable amount of both, but right now our focus is more on damage than tank.
What separates the good tanks from the amazing tanks is the ability to play a more risky style (and are backed by competent healers) and deal a lot more damage while still accomplishing the tank requirements.
You can play either way and succeed (i.e. clear the content) either way but the aggressive style will always do it faster all else being equal. That will never change no matter what changes come to the game. More group damage = faster clear. No way around that formula.
Those weren't all hyperbole either. There have been plenty of threads and comments in this section along those lines.
Consider this, we have only one tank that actually uses a shield. The other two are packing the biggest, heaviest weapons in the game, and are in many cases pushed as the aggressive offensively-focused tanks. Mind you, tanks cannot and should not be able to put out numbers on par with stuff like BLM and SAM, but it's not unreasonable to expect a good WAR to be able to put out roughly 70-80% of the DPS of a mid-high damage DPS class. Right now I'm pretty sure this is the case, but if accessories continue to provide such a meager amount of strength in relation to iLvl, tank DPS contribution will continue to dwindle and eventually we'll need enmity on abilities patched again.


Let's swap this around.Consider this, we have only one tank that actually uses a shield. The other two are packing the biggest, heaviest weapons in the game, and are in many cases pushed as the aggressive offensively-focused tanks. Mind you, tanks cannot and should not be able to put out numbers on par with stuff like BLM and SAM, but it's not unreasonable to expect a good WAR to be able to put out roughly 70-80% of the DPS of a mid-high damage DPS class. Right now I'm pretty sure this is the case, but if accessories continue to provide such a meager amount of strength in relation to iLvl, tank DPS contribution will continue to dwindle and eventually we'll need enmity on abilities patched again.
What if the Melee DPS classes could survive 80% of an encounter's tank busters while putting out around 80% the threat of a Tank-stance Tank?
Your absurd hypothetical isn't even remotely comparable, because all roles are designed to do damage, the other two just have additional responsibilities. Tanks have simpler rotations because they also have a responsibility to manage defensive cooldowns and tank-centric mechanics, as a consequence they should also do a bit less damage. 70-80% is not an unreasonable figure in this regard given that their responsibilities generally do not place so much pressure on them that they have to single-mindedly focus on it.
The only solution to a DPS meta is a complete overhaul of how the game works, and I don't see that happening in the near future.
You're being pedantic. It's not just a matter of how it *looks*. Both WAR and DRK are pushed as offensively-focused tanks, warrior especially. Do you honestly thing anyone would want to tank if nothing about the process changed, and slamming a greataxe on a dragon's head gifted you with a 112!! while the SAM is pounding his head on the keyboard and landing 19,000!
And yes, they will need to do enmity patches in the future at the current rate because we have a whole slew of abilities beyond our enmity combo. Again, a ton of warrior stuff is EXCLUSIVE to their DPS stance, are you honestly telling us to ignore a solid 40% of our kit in favor of such a lazy, unrewarding playstyle?
Last edited by Capn_Goggles; 07-20-2017 at 06:36 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


