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  1. #11
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by _Pigzig View Post
    After the initial control of aggro is established though, I really don't think it should be something tanks should have to worry with, unless you are just sitting there not even pressing buttons.
    Personally, I'd like enmity to be more challenging than that. But, to make up for that, DPS should do a lot more damage. The idea would be that the DPS leeway would be tied to the ability of tanks to have a proper "enmity rotation".

    EDITED for idea :
    What they could also make is reward us for high aggro generation. I've thought of a debuff I've called "Off-gard". The idea would be that any party member below your enmity would have increased critical rate against your target, as if the monster was so focused on you that it forgot other members. And the effect would increase with the gap in enmity. It would also give a little push to freshly resurrected DPS.
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    Last edited by Reynhart; 07-13-2017 at 07:23 PM.