Quote Originally Posted by _Pigzig View Post
yeah, nah
fighting party for aggro can go die I have played that garbage in the old WoW days. I have an idea of fun and trying to keep some invisible number up high enough to avoid the mob running off is not part of my class fantasy. It can go wherever grindy mmos and no group finding tool MMOs go.
Even DPS that think "tanks should focus on tanking" don't actually want this as soon as they get rekt from pulling aggro and dying, not to mention waiting even longer for queues

holding aggro as a mechanic was always a bad design idea left over from grindy mmo days until blizzard got rid of it and if you ask me they still took way too long
even enmity combos are pushing it for me
put it in the trash
Eh, I personally liked it in TERA but holding aggro required optimizing DPS. None of this 1-2-3 enmity combo crap. To me it was a challenge. How much power and crit can I stack on my gear and not lose aggro. Criticals were really amazing for holding aggro since they would do 5x versus non-crit damage as a tank (it's even more now). The challenge was really three-fold. Holding aggro, maximizing DPS and completely mitigating damage. And keeping MP up. Them tryhard DPS OP.

It's pretty much the last thing I had fun doing in TERA after they killed competitive PvP.