Quote Originally Posted by Reynhart View Post
Personally, I'd like enmity to be more challenging than that. But, to make up for that, DPS should do a lot more damage. The idea would be that the DPS leeway would be tied to the ability of tanks to have a proper "enmity rotation".
Personally I wouldn't like it if tank dps gets even more reduced relative to dps jobs. It's already a pain in pug groups when I play tanks and the dps don't perform well, but at least for now I can put on slaying accs and stay as much in dps stance as I can to make up a bit for it. That's probably the main reason why I like tanking with people that I know, but absolutely prefer playing as dps with pugs since it's easier to speed up runs or carry low dps groups.

Even during creator savage a skilled dps player would do 30-40% more dps than a skilled tank (looking at 95% percentile data on fflogs pre echo), I think that's far enough.