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  1. #11
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by TaranTatsuuchi View Post
    snip
    I agree. as i have mentioned before in this post MOST of our kit is designed around doing extra damage, but then they change how the stats work. it's like they're trying to force a playstyle change without going about it 100%, its like putting an egg in a bowl of water and expecting it to boil on its own.
    SE either needs to do one of the following:
    1. Embrace the DPS tank meta (as they were designed, looking at you fell cleave)
    2. A COMPLETE redesign of all the tanks in the game, how enmity works, and every fight post-lvl 50.

    Obviously the 2nd option is out of the question however due to how much time and money that would cost. I mean really after 50 like 80% of skills you get are based around doing damage on all the tanks, PLD gets Goring blade, royal authority, holy spirit. WAR gets Deliverance and all its included skills and a few other attacks. DRK gets ONE shield and several ways of increasing DPS in and out of tank stance. Notice how there isn't a single enmity based ability there, and very very few defensive cooldowns; post-50 tanks have been DESIGNED to do damage, its a simple fact and SE reverting the damage calculations to STR while locking us out of the accessories is as i mentioned only going half way in regards to a forced meta.
    (6)
    Last edited by VenKitsune; 07-12-2017 at 10:17 AM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)